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authorGravatar robertphillips <robertphillips@google.com>2016-03-30 09:26:24 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-30 09:26:24 -0700
commit6f70d43719d0583d486a000f66e915c10a6b83a2 (patch)
tree6f9511faa88ca6d44932e1a247fc10c0f297a3e0 /src/gpu/gl/command_buffer
parentfe3456cb006110d045b26ff3f8681b893a757b58 (diff)
Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (patchset #13 id:240001 of https://codereview.chromium.org/1815823002/ )
Reason for revert: red bots Original issue's description: > Move SkGLContext and some GrGLInterface implementations to skgputest module > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002 > CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot > > Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58 TBR=jvanverth@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1845473004
Diffstat (limited to 'src/gpu/gl/command_buffer')
-rw-r--r--src/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp338
1 files changed, 338 insertions, 0 deletions
diff --git a/src/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp b/src/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp
new file mode 100644
index 0000000000..516c155fcc
--- /dev/null
+++ b/src/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp
@@ -0,0 +1,338 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "SkOnce.h"
+#include "gl/GrGLInterface.h"
+#include "gl/GrGLAssembleInterface.h"
+#include "gl/command_buffer/SkCommandBufferGLContext.h"
+#include "../ports/SkOSEnvironment.h"
+#include "../ports/SkOSLibrary.h"
+
+#if defined SK_BUILD_FOR_MAC
+
+// EGL doesn't exist on the mac, so expose what we need to get the command buffer's EGL running.
+typedef void *EGLDisplay;
+typedef unsigned int EGLBoolean;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+typedef int32_t EGLint;
+typedef void* EGLNativeDisplayType;
+typedef void* EGLNativeWindowType;
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+#define EGL_FALSE 0
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_NO_SURFACE ((EGLSurface)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_RED_SIZE 0x3024
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3025
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_NONE 0x3038
+#define EGL_WIDTH 0x3057
+#define EGL_HEIGHT 0x3056
+
+#else
+
+#include <EGL/egl.h>
+
+#endif
+
+typedef EGLDisplay (*GetDisplayProc)(EGLNativeDisplayType display_id);
+typedef EGLBoolean (*InitializeProc)(EGLDisplay dpy, EGLint *major, EGLint *minor);
+typedef EGLBoolean (*TerminateProc)(EGLDisplay dpy);
+typedef EGLBoolean (*ChooseConfigProc)(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
+typedef EGLBoolean (*GetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
+typedef EGLSurface (*CreateWindowSurfaceProc)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
+typedef EGLSurface (*CreatePbufferSurfaceProc)(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
+typedef EGLBoolean (*DestroySurfaceProc)(EGLDisplay dpy, EGLSurface surface);
+typedef EGLContext (*CreateContextProc)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
+typedef EGLBoolean (*DestroyContextProc)(EGLDisplay dpy, EGLContext ctx);
+typedef EGLBoolean (*MakeCurrentProc)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+typedef EGLBoolean (*SwapBuffersProc)(EGLDisplay dpy, EGLSurface surface);
+typedef __eglMustCastToProperFunctionPointerType (*GetProcAddressProc)(const char* procname);
+
+static GetDisplayProc gfGetDisplay = nullptr;
+static InitializeProc gfInitialize = nullptr;
+static TerminateProc gfTerminate = nullptr;
+static ChooseConfigProc gfChooseConfig = nullptr;
+static GetConfigAttrib gfGetConfigAttrib = nullptr;
+static CreateWindowSurfaceProc gfCreateWindowSurface = nullptr;
+static CreatePbufferSurfaceProc gfCreatePbufferSurface = nullptr;
+static DestroySurfaceProc gfDestroySurface = nullptr;
+static CreateContextProc gfCreateContext = nullptr;
+static DestroyContextProc gfDestroyContext = nullptr;
+static MakeCurrentProc gfMakeCurrent = nullptr;
+static SwapBuffersProc gfSwapBuffers = nullptr;
+static GetProcAddressProc gfGetProcAddress = nullptr;
+
+static void* gLibrary = nullptr;
+static bool gfFunctionsLoadedSuccessfully = false;
+
+static void load_command_buffer_functions() {
+ if (!gLibrary) {
+#if defined _WIN32
+ gLibrary = DynamicLoadLibrary("command_buffer_gles2.dll");
+#elif defined SK_BUILD_FOR_MAC
+ gLibrary = DynamicLoadLibrary("libcommand_buffer_gles2.dylib");
+#else
+ gLibrary = DynamicLoadLibrary("libcommand_buffer_gles2.so");
+#endif // defined _WIN32
+ if (gLibrary) {
+ gfGetDisplay = (GetDisplayProc)GetProcedureAddress(gLibrary, "eglGetDisplay");
+ gfInitialize = (InitializeProc)GetProcedureAddress(gLibrary, "eglInitialize");
+ gfTerminate = (TerminateProc)GetProcedureAddress(gLibrary, "eglTerminate");
+ gfChooseConfig = (ChooseConfigProc)GetProcedureAddress(gLibrary, "eglChooseConfig");
+ gfGetConfigAttrib = (GetConfigAttrib)GetProcedureAddress(gLibrary, "eglGetConfigAttrib");
+ gfCreateWindowSurface = (CreateWindowSurfaceProc)GetProcedureAddress(gLibrary, "eglCreateWindowSurface");
+ gfCreatePbufferSurface = (CreatePbufferSurfaceProc)GetProcedureAddress(gLibrary, "eglCreatePbufferSurface");
+ gfDestroySurface = (DestroySurfaceProc)GetProcedureAddress(gLibrary, "eglDestroySurface");
+ gfCreateContext = (CreateContextProc)GetProcedureAddress(gLibrary, "eglCreateContext");
+ gfDestroyContext = (DestroyContextProc)GetProcedureAddress(gLibrary, "eglDestroyContext");
+ gfMakeCurrent = (MakeCurrentProc)GetProcedureAddress(gLibrary, "eglMakeCurrent");
+ gfSwapBuffers = (SwapBuffersProc)GetProcedureAddress(gLibrary, "eglSwapBuffers");
+ gfGetProcAddress = (GetProcAddressProc)GetProcedureAddress(gLibrary, "eglGetProcAddress");
+
+ gfFunctionsLoadedSuccessfully = gfGetDisplay && gfInitialize && gfTerminate &&
+ gfChooseConfig && gfCreateWindowSurface &&
+ gfCreatePbufferSurface && gfDestroySurface &&
+ gfCreateContext && gfDestroyContext && gfMakeCurrent &&
+ gfSwapBuffers && gfGetProcAddress;
+
+ }
+ }
+}
+
+static GrGLFuncPtr command_buffer_get_gl_proc(void* ctx, const char name[]) {
+ if (!gfFunctionsLoadedSuccessfully) {
+ return nullptr;
+ }
+ return gfGetProcAddress(name);
+}
+
+SK_DECLARE_STATIC_ONCE(loadCommandBufferOnce);
+void LoadCommandBufferOnce() {
+ SkOnce(&loadCommandBufferOnce, load_command_buffer_functions);
+}
+
+const GrGLInterface* GrGLCreateCommandBufferInterface() {
+ LoadCommandBufferOnce();
+ if (!gfFunctionsLoadedSuccessfully) {
+ return nullptr;
+ }
+ return GrGLAssembleGLESInterface(gLibrary, command_buffer_get_gl_proc);
+}
+
+SkCommandBufferGLContext::SkCommandBufferGLContext()
+ : fContext(EGL_NO_CONTEXT)
+ , fDisplay(EGL_NO_DISPLAY)
+ , fSurface(EGL_NO_SURFACE) {
+
+ static const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE
+ };
+
+ static const EGLint surfaceAttribs[] = {
+ EGL_WIDTH, 1,
+ EGL_HEIGHT, 1,
+ EGL_NONE
+ };
+
+ initializeGLContext(nullptr, configAttribs, surfaceAttribs);
+}
+
+SkCommandBufferGLContext::SkCommandBufferGLContext(void* nativeWindow, int msaaSampleCount) {
+ static const EGLint surfaceAttribs[] = { EGL_NONE };
+
+ EGLint configAttribs[] = {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 8,
+ EGL_STENCIL_SIZE, 8,
+ EGL_SAMPLE_BUFFERS, 1,
+ EGL_SAMPLES, msaaSampleCount,
+ EGL_NONE
+ };
+ if (msaaSampleCount == 0) {
+ configAttribs[12] = EGL_NONE;
+ }
+
+ initializeGLContext(nativeWindow, configAttribs, surfaceAttribs);
+}
+
+void SkCommandBufferGLContext::initializeGLContext(void* nativeWindow, const int* configAttribs,
+ const int* surfaceAttribs) {
+ LoadCommandBufferOnce();
+ if (!gfFunctionsLoadedSuccessfully) {
+ SkDebugf("Command Buffer: Could not load EGL functions.\n");
+ return;
+ }
+
+ // Make sure CHROMIUM_path_rendering is enabled for NVPR support.
+ sk_setenv("CHROME_COMMAND_BUFFER_GLES2_ARGS", "--enable-gl-path-rendering");
+ fDisplay = gfGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (EGL_NO_DISPLAY == fDisplay) {
+ SkDebugf("Command Buffer: Could not create EGL display.\n");
+ return;
+ }
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ if (!gfInitialize(fDisplay, &majorVersion, &minorVersion)) {
+ SkDebugf("Command Buffer: Could not initialize EGL display.\n");
+ this->destroyGLContext();
+ return;
+ }
+
+ EGLint numConfigs;
+ if (!gfChooseConfig(fDisplay, configAttribs, static_cast<EGLConfig*>(&fConfig), 1,
+ &numConfigs) || numConfigs != 1) {
+ SkDebugf("Command Buffer: Could not choose EGL config.\n");
+ this->destroyGLContext();
+ return;
+ }
+
+ if (nativeWindow) {
+ fSurface = gfCreateWindowSurface(fDisplay,
+ static_cast<EGLConfig>(fConfig),
+ (EGLNativeWindowType)nativeWindow,
+ surfaceAttribs);
+ } else {
+ fSurface = gfCreatePbufferSurface(fDisplay,
+ static_cast<EGLConfig>(fConfig),
+ surfaceAttribs);
+ }
+ if (EGL_NO_SURFACE == fSurface) {
+ SkDebugf("Command Buffer: Could not create EGL surface.\n");
+ this->destroyGLContext();
+ return;
+ }
+
+ static const EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ fContext = gfCreateContext(fDisplay, static_cast<EGLConfig>(fConfig), nullptr, contextAttribs);
+ if (EGL_NO_CONTEXT == fContext) {
+ SkDebugf("Command Buffer: Could not create EGL context.\n");
+ this->destroyGLContext();
+ return;
+ }
+
+ if (!gfMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("Command Buffer: Could not make EGL context current.\n");
+ this->destroyGLContext();
+ return;
+ }
+
+ SkAutoTUnref<const GrGLInterface> gl(GrGLCreateCommandBufferInterface());
+ if (nullptr == gl.get()) {
+ SkDebugf("Command Buffer: Could not create CommandBuffer GL interface.\n");
+ this->destroyGLContext();
+ return;
+ }
+ if (!gl->validate()) {
+ SkDebugf("Command Buffer: Could not validate CommandBuffer GL interface.\n");
+ this->destroyGLContext();
+ return;
+ }
+
+ this->init(gl.release());
+}
+
+SkCommandBufferGLContext::~SkCommandBufferGLContext() {
+ this->teardown();
+ this->destroyGLContext();
+}
+
+void SkCommandBufferGLContext::destroyGLContext() {
+ if (!gfFunctionsLoadedSuccessfully) {
+ return;
+ }
+ if (fDisplay) {
+ gfMakeCurrent(fDisplay, 0, 0, 0);
+
+ if (fContext) {
+ gfDestroyContext(fDisplay, fContext);
+ fContext = EGL_NO_CONTEXT;
+ }
+
+ if (fSurface) {
+ gfDestroySurface(fDisplay, fSurface);
+ fSurface = EGL_NO_SURFACE;
+ }
+
+ gfTerminate(fDisplay);
+ fDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+void SkCommandBufferGLContext::onPlatformMakeCurrent() const {
+ if (!gfFunctionsLoadedSuccessfully) {
+ return;
+ }
+ if (!gfMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("Command Buffer: Could not make EGL context current.\n");
+ }
+}
+
+void SkCommandBufferGLContext::onPlatformSwapBuffers() const {
+ if (!gfFunctionsLoadedSuccessfully) {
+ return;
+ }
+ if (!gfSwapBuffers(fDisplay, fSurface)) {
+ SkDebugf("Command Buffer: Could not complete gfSwapBuffers.\n");
+ }
+}
+
+GrGLFuncPtr SkCommandBufferGLContext::onPlatformGetProcAddress(const char* name) const {
+ if (!gfFunctionsLoadedSuccessfully) {
+ return nullptr;
+ }
+ return gfGetProcAddress(name);
+}
+
+void SkCommandBufferGLContext::presentCommandBuffer() {
+ if (this->gl()) {
+ this->gl()->fFunctions.fFlush();
+ }
+
+ this->onPlatformSwapBuffers();
+}
+
+bool SkCommandBufferGLContext::makeCurrent() {
+ return gfMakeCurrent(fDisplay, fSurface, fSurface, fContext) != EGL_FALSE;
+}
+
+int SkCommandBufferGLContext::getStencilBits() {
+ EGLint result = 0;
+ gfGetConfigAttrib(fDisplay, static_cast<EGLConfig>(fConfig), EGL_STENCIL_SIZE, &result);
+ return result;
+}
+
+int SkCommandBufferGLContext::getSampleCount() {
+ EGLint result = 0;
+ gfGetConfigAttrib(fDisplay, static_cast<EGLConfig>(fConfig), EGL_SAMPLES, &result);
+ return result;
+}