aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/builders
diff options
context:
space:
mode:
authorGravatar bsalomon <bsalomon@google.com>2014-12-16 07:33:49 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-12-16 07:33:50 -0800
commit861e1037017bbb7ac52ec5ebecab3a636a82a3e8 (patch)
treeba74afb4f14b209b733892c17a02b5c1c99ead24 /src/gpu/gl/builders
parent702eb9622102599d94ab6798e6227cf29f48c2d3 (diff)
Rename GrGpuGL to GrGLGpu for consistency
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp8
-rw-r--r--src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp2
-rw-r--r--src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.h2
-rw-r--r--src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp2
-rw-r--r--src/gpu/gl/builders/GrGLNvprProgramBuilder.h2
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp6
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.h12
-rw-r--r--src/gpu/gl/builders/GrGLShaderBuilder.cpp2
-rw-r--r--src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp2
9 files changed, 19 insertions, 19 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index b6daca7978..7f21fbd631 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -79,7 +79,7 @@ GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program
bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
switch (feature) {
case kStandardDerivatives_GLSLFeature: {
- GrGpuGL* gpu = fProgramBuilder->gpu();
+ GrGLGpu* gpu = fProgramBuilder->gpu();
if (!gpu->glCaps().shaderDerivativeSupport()) {
return false;
}
@@ -115,7 +115,7 @@ SkString GrGLFragmentShaderBuilder::ensureFSCoords2D(
const char* GrGLFragmentShaderBuilder::fragmentPosition() {
fHasReadFragmentPosition = true;
- GrGpuGL* gpu = fProgramBuilder->gpu();
+ GrGLGpu* gpu = fProgramBuilder->gpu();
// We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers
// to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the
// declaration varies in earlier GLSL specs. So it is simpler to omit it.
@@ -166,7 +166,7 @@ const char* GrGLFragmentShaderBuilder::fragmentPosition() {
const char* GrGLFragmentShaderBuilder::dstColor() {
fHasReadDstColor = true;
- GrGpuGL* gpu = fProgramBuilder->gpu();
+ GrGLGpu* gpu = fProgramBuilder->gpu();
if (gpu->glCaps().fbFetchSupport()) {
this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeature + 1),
gpu->glCaps().fbFetchExtensionString());
@@ -258,7 +258,7 @@ const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
SkTDArray<GrGLuint>* shaderIds) const {
- GrGpuGL* gpu = fProgramBuilder->gpu();
+ GrGLGpu* gpu = fProgramBuilder->gpu();
SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo()));
fragShaderSrc.append(fExtensions);
append_default_precision_qualifier(kDefault_GrSLPrecision,
diff --git a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
index 696c9a5c7f..eeb9974959 100644
--- a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
@@ -8,7 +8,7 @@
#include "GrGLLegacyNvprProgramBuilder.h"
#include "../GrGpuGL.h"
-GrGLLegacyNvprProgramBuilder::GrGLLegacyNvprProgramBuilder(GrGpuGL* gpu,
+GrGLLegacyNvprProgramBuilder::GrGLLegacyNvprProgramBuilder(GrGLGpu* gpu,
const GrOptDrawState& optState)
: INHERITED(gpu, optState)
, fTexCoordSetCnt(0) {
diff --git a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.h b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.h
index 7f7b0fc41c..f34f6ccd26 100644
--- a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.h
@@ -12,7 +12,7 @@
class GrGLLegacyNvprProgramBuilder : public GrGLProgramBuilder {
public:
- GrGLLegacyNvprProgramBuilder(GrGpuGL*, const GrOptDrawState&);
+ GrGLLegacyNvprProgramBuilder(GrGLGpu*, const GrOptDrawState&);
virtual GrGLProgram* createProgram(GrGLuint programID) SK_OVERRIDE;
diff --git a/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
index 063526d464..b835306986 100644
--- a/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
@@ -11,7 +11,7 @@
#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
-GrGLNvprProgramBuilder::GrGLNvprProgramBuilder(GrGpuGL* gpu,
+GrGLNvprProgramBuilder::GrGLNvprProgramBuilder(GrGLGpu* gpu,
const GrOptDrawState& optState)
: INHERITED(gpu, optState)
, fSeparableVaryingInfos(kVarsPerBlock) {
diff --git a/src/gpu/gl/builders/GrGLNvprProgramBuilder.h b/src/gpu/gl/builders/GrGLNvprProgramBuilder.h
index 5f239055fa..cfb07fd254 100644
--- a/src/gpu/gl/builders/GrGLNvprProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLNvprProgramBuilder.h
@@ -12,7 +12,7 @@
class GrGLNvprProgramBuilder : public GrGLProgramBuilder {
public:
- GrGLNvprProgramBuilder(GrGpuGL*, const GrOptDrawState&);
+ GrGLNvprProgramBuilder(GrGLGpu*, const GrOptDrawState&);
/*
* The separable varying info must be passed to GrGLProgram so this must
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index bbae592157..6f3214f23a 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -26,7 +26,7 @@
const int GrGLProgramBuilder::kVarsPerBlock = 8;
-GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, GrGpuGL* gpu) {
+GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, GrGLGpu* gpu) {
// create a builder. This will be handed off to effects so they can use it to add
// uniforms, varyings, textures, etc
SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState,
@@ -54,7 +54,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, G
GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState,
bool hasGeometryProcessor,
- GrGpuGL* gpu) {
+ GrGLGpu* gpu) {
const GrProgramDesc& desc = optState.programDesc();
if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) {
SkASSERT(gpu->glCaps().pathRenderingSupport());
@@ -72,7 +72,7 @@ GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat
/////////////////////////////////////////////////////////////////////////////
-GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optState)
+GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const GrOptDrawState& optState)
: fVS(this)
, fGS(this)
, fFS(this, optState.programDesc().header().fFragPosKey)
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index e4c5f3168e..3fdccca393 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -71,7 +71,7 @@ public:
virtual const GrGLContextInfo& ctxInfo() const = 0;
- virtual GrGpuGL* gpu() const = 0;
+ virtual GrGLGpu* gpu() const = 0;
/*
* *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
@@ -205,7 +205,7 @@ public:
* to be used.
* @return true if generation was successful.
*/
- static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGpuGL*);
+ static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGLGpu*);
UniformHandle addUniformArray(uint32_t visibility,
GrSLType type,
@@ -224,7 +224,7 @@ public:
const GrGLContextInfo& ctxInfo() const SK_OVERRIDE;
- GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; }
+ GrGLGpu* gpu() const SK_OVERRIDE { return fGpu; }
GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { return &fFS; }
GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fVS; }
@@ -259,9 +259,9 @@ protected:
static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&,
bool hasGeometryProcessor,
- GrGpuGL*);
+ GrGLGpu*);
- GrGLProgramBuilder(GrGpuGL*, const GrOptDrawState&);
+ GrGLProgramBuilder(GrGLGpu*, const GrOptDrawState&);
const GrOptDrawState& optState() const { return fOptState; }
const GrProgramDesc& desc() const { return fDesc; }
@@ -377,7 +377,7 @@ protected:
const GrOptDrawState& fOptState;
const GrProgramDesc& fDesc;
- GrGpuGL* fGpu;
+ GrGLGpu* fGpu;
UniformInfoArray fUniforms;
SkSTArray<16, TransformVarying, true> fCoordVaryings;
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
index 36d124f387..d8dabae760 100644
--- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
@@ -21,7 +21,7 @@ inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen)
}
}
void append_texture_lookup(SkString* out,
- GrGpuGL* gpu,
+ GrGLGpu* gpu,
const char* samplerName,
const char* coordName,
uint32_t configComponentMask,
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
index 5f66420eda..1d97e85234 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
@@ -85,7 +85,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
bool GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId,
SkTDArray<GrGLuint>* shaderIds) const {
- GrGpuGL* gpu = fProgramBuilder->gpu();
+ GrGLGpu* gpu = fProgramBuilder->gpu();
const GrGLContext& glCtx = gpu->glContext();
const GrGLContextInfo& ctxInfo = gpu->ctxInfo();
SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo));