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authorGravatar wangyix <wangyix@google.com>2015-08-18 07:24:29 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-08-18 07:24:29 -0700
commit69ed114d388c56e83a2385d8b8182e6d05a0b073 (patch)
tree97d7b6d63ecdafa81d2af8d4dc95bdee2dd51e1c /src/gpu/gl/builders
parent94c902e63d77641cadd76155c2b248d04f63b560 (diff)
Added class AutoFragmentChildProcAdvance to be constructed before a child emitCode and destructed after
Fixed wrong indent Changed auto child advance back to backwards linear search for getting subset of coords and samplers array of a child Used offset from parent instead of backwards linear search to find a child proc's coords and transforms in Auto...Advance append mangleString to variable name in nameVariable() BUILDS! Added AutoFragmentChildProcAdvance class; fixed a few errors from previous commits BUG=skia:4182 Review URL: https://codereview.chromium.org/1286293002
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp82
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.h31
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp2
3 files changed, 114 insertions, 1 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index 20bb3a3893..71434154dd 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -312,3 +312,85 @@ void GrGLFragmentBuilder::onAfterChildProcEmitCode() {
int removeAt = fMangleString.findLastOf('_');
fMangleString.remove(removeAt, fMangleString.size() - removeAt);
}
+
+GrGLFragmentBuilder::AutoFragmentChildProcAdvance::AutoFragmentChildProcAdvance(
+ int childProcIndex,
+ GrGLFPBuilder* builder,
+ const GrFragmentProcessor& fp,
+ const char* outputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers,
+ const GrFragmentProcessor** childFp,
+ SkString* childOutputColor,
+ TransformedCoordsArray* childCoords,
+ TextureSamplerArray* childSamplers
+ ) {
+ fFsb = builder->getFragmentShaderBuilder();
+ fFsb->onBeforeChildProcEmitCode(); // call first so mangleString is updated
+
+ const GrFragmentProcessor& childProc = fp.childProcessor(childProcIndex);
+ *childFp = &childProc;
+
+ // Mangle the name of the outputColor
+ childOutputColor->set(outputColor);
+ childOutputColor->append(fFsb->getMangleStringThisLevel());
+
+ /*
+ * We now want to find the subset of coords and samplers that belong to the child and its
+ * descendants and put that into childCoords and childSamplers. To do so, we must do a
+ * backwards linear search on coords and samplers.
+ *
+ * Explanation:
+ * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and
+ * all procs in its subtree. For example, suppose we have frag proc A, who has two children B
+ * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array
+ * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder
+ * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively.
+ *
+ * (A)
+ * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
+ * / \
+ * / \
+ * (B) (D)
+ * [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
+ * / / \
+ * / / \
+ * (C) (E) (F)
+ * [c1] [e1,e2,e3] [f1,f2]
+ *
+ * So if we're inside proc A's emitCode, and A is about to call emitCode on proc B, we want the
+ * EmitArgs that's passed onto B to only contain its and its descendants' coords. The
+ * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
+ * to extract the subset [b1,b2,c1] to pass on to B. We can do this with a backwards linear
+ * search since we know that D's subtree has 6 transforms and B's subtree has 3 transforms (by
+ * calling D.numTextures() and B.numTextures()), so we know the start of B's transforms is 9
+ * from the end of A's transforms. We cannot do this with a forwards linear search since we
+ * don't know how many transforms belong to A (A.numTextures() will return 10, not 1), so
+ * we wouldn't know how many transforms to initially skip in A's array if using a forward linear
+ * search.
+ * Textures work the same way as transforms.
+ */
+ SkASSERT(childCoords->empty());
+ SkASSERT(childSamplers->empty());
+ int firstCoordAt = fp.numTransforms();
+ int firstSamplerAt = fp.numTextures();
+ for (int i = fp.numChildProcessors() - 1; i >= childProcIndex; --i) {
+ firstCoordAt -= fp.childProcessor(i).numTransforms();
+ firstSamplerAt -= fp.childProcessor(i).numTextures();
+ }
+ if (!coords.empty()) {
+ childCoords->push_back_n(childProc.numTransforms(), &coords[firstCoordAt]);
+ }
+ if (!samplers.empty()) {
+ childSamplers->push_back_n(childProc.numTextures(), &samplers[firstSamplerAt]);
+ }
+
+ fFsb->codeAppendf("vec4 %s;\n", childOutputColor->c_str());
+ fFsb->codeAppend("{\n");
+ fFsb->codeAppendf("// Child %d: %s\n", fFsb->getChildNumberThisLevel(), childProc.name());
+}
+
+GrGLFragmentBuilder::AutoFragmentChildProcAdvance::~AutoFragmentChildProcAdvance() {
+ fFsb->codeAppend("}\n");
+ fFsb->onAfterChildProcEmitCode();
+}
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
index 8746fffb8b..514bcc6e88 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
@@ -77,6 +77,37 @@ public:
return ret;
}
+ /* This class is like AutoStageAdvance but used for the child procs of a fragment proc.
+ * Before a proc calls emitCode on one of its children, it should instantiate this
+ * class inside its own scope. This which will update a state in GrGLFragmentBuilder that tracks
+ * which proc in the tree is about to emit code (it does so by calling GrGLFragmentBuilder::
+ * onBeforeChildProcEmitCode() in the constructor).
+ *
+ * After the child proc emitCode is called, the parent proc should end the scope so the
+ * AutoFragmentChildProcAdvance destructor is called, which will again update a state in
+ * GrGLFragmentShaderBuilder notifying it that the child proc's code has been emitted (it does
+ * so by calling GrGLFragmentBuilder::onAfterChildProcEmitCode()).
+ */
+ class AutoFragmentChildProcAdvance {
+ typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
+ typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
+ public:
+ AutoFragmentChildProcAdvance(int childProcIndex,
+ GrGLFPBuilder* builder,
+ const GrFragmentProcessor& fp,
+ const char* outputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers,
+ const GrFragmentProcessor** childFp,
+ SkString* childOutputColor,
+ TransformedCoordsArray* childCoords,
+ TextureSamplerArray* childSamplers);
+
+ ~AutoFragmentChildProcAdvance();
+ private:
+ GrGLFragmentBuilder* fFsb;
+ };
+
private:
/*
* State that tracks which child proc in the proc tree is currently emitting code. This is
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 079b129cb1..2db568693d 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -124,7 +124,7 @@ void GrGLProgramBuilder::nameVariable(SkString* out, char prefix, const char* na
// Names containing "__" are reserved.
out->append("x");
}
- out->appendf("_Stage%d", fStageIndex);
+ out->appendf("_Stage%d%s", fStageIndex, fFS.getMangleString().c_str());
}
}