aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/builders
diff options
context:
space:
mode:
authorGravatar wangyix <wangyix@google.com>2015-08-18 12:00:12 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-08-18 12:00:12 -0700
commit2a378433ebd16cd0dc034d291dea2983b82378e2 (patch)
tree33d2e2f4c3718a163c4c4bbac1b0c4ade2058ce6 /src/gpu/gl/builders
parentf39c9b2ccfc47338dda86aa897219e53574eea9f (diff)
added emitChild() to GrGLFragmentProcessor; removed AutoFragmentChildProcAdvance class
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp82
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.h31
2 files changed, 0 insertions, 113 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index 71434154dd..20bb3a3893 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -312,85 +312,3 @@ void GrGLFragmentBuilder::onAfterChildProcEmitCode() {
int removeAt = fMangleString.findLastOf('_');
fMangleString.remove(removeAt, fMangleString.size() - removeAt);
}
-
-GrGLFragmentBuilder::AutoFragmentChildProcAdvance::AutoFragmentChildProcAdvance(
- int childProcIndex,
- GrGLFPBuilder* builder,
- const GrFragmentProcessor& fp,
- const char* outputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray& samplers,
- const GrFragmentProcessor** childFp,
- SkString* childOutputColor,
- TransformedCoordsArray* childCoords,
- TextureSamplerArray* childSamplers
- ) {
- fFsb = builder->getFragmentShaderBuilder();
- fFsb->onBeforeChildProcEmitCode(); // call first so mangleString is updated
-
- const GrFragmentProcessor& childProc = fp.childProcessor(childProcIndex);
- *childFp = &childProc;
-
- // Mangle the name of the outputColor
- childOutputColor->set(outputColor);
- childOutputColor->append(fFsb->getMangleStringThisLevel());
-
- /*
- * We now want to find the subset of coords and samplers that belong to the child and its
- * descendants and put that into childCoords and childSamplers. To do so, we must do a
- * backwards linear search on coords and samplers.
- *
- * Explanation:
- * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and
- * all procs in its subtree. For example, suppose we have frag proc A, who has two children B
- * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array
- * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder
- * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively.
- *
- * (A)
- * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
- * / \
- * / \
- * (B) (D)
- * [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
- * / / \
- * / / \
- * (C) (E) (F)
- * [c1] [e1,e2,e3] [f1,f2]
- *
- * So if we're inside proc A's emitCode, and A is about to call emitCode on proc B, we want the
- * EmitArgs that's passed onto B to only contain its and its descendants' coords. The
- * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
- * to extract the subset [b1,b2,c1] to pass on to B. We can do this with a backwards linear
- * search since we know that D's subtree has 6 transforms and B's subtree has 3 transforms (by
- * calling D.numTextures() and B.numTextures()), so we know the start of B's transforms is 9
- * from the end of A's transforms. We cannot do this with a forwards linear search since we
- * don't know how many transforms belong to A (A.numTextures() will return 10, not 1), so
- * we wouldn't know how many transforms to initially skip in A's array if using a forward linear
- * search.
- * Textures work the same way as transforms.
- */
- SkASSERT(childCoords->empty());
- SkASSERT(childSamplers->empty());
- int firstCoordAt = fp.numTransforms();
- int firstSamplerAt = fp.numTextures();
- for (int i = fp.numChildProcessors() - 1; i >= childProcIndex; --i) {
- firstCoordAt -= fp.childProcessor(i).numTransforms();
- firstSamplerAt -= fp.childProcessor(i).numTextures();
- }
- if (!coords.empty()) {
- childCoords->push_back_n(childProc.numTransforms(), &coords[firstCoordAt]);
- }
- if (!samplers.empty()) {
- childSamplers->push_back_n(childProc.numTextures(), &samplers[firstSamplerAt]);
- }
-
- fFsb->codeAppendf("vec4 %s;\n", childOutputColor->c_str());
- fFsb->codeAppend("{\n");
- fFsb->codeAppendf("// Child %d: %s\n", fFsb->getChildNumberThisLevel(), childProc.name());
-}
-
-GrGLFragmentBuilder::AutoFragmentChildProcAdvance::~AutoFragmentChildProcAdvance() {
- fFsb->codeAppend("}\n");
- fFsb->onAfterChildProcEmitCode();
-}
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
index 514bcc6e88..8746fffb8b 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
@@ -77,37 +77,6 @@ public:
return ret;
}
- /* This class is like AutoStageAdvance but used for the child procs of a fragment proc.
- * Before a proc calls emitCode on one of its children, it should instantiate this
- * class inside its own scope. This which will update a state in GrGLFragmentBuilder that tracks
- * which proc in the tree is about to emit code (it does so by calling GrGLFragmentBuilder::
- * onBeforeChildProcEmitCode() in the constructor).
- *
- * After the child proc emitCode is called, the parent proc should end the scope so the
- * AutoFragmentChildProcAdvance destructor is called, which will again update a state in
- * GrGLFragmentShaderBuilder notifying it that the child proc's code has been emitted (it does
- * so by calling GrGLFragmentBuilder::onAfterChildProcEmitCode()).
- */
- class AutoFragmentChildProcAdvance {
- typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
- typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
- public:
- AutoFragmentChildProcAdvance(int childProcIndex,
- GrGLFPBuilder* builder,
- const GrFragmentProcessor& fp,
- const char* outputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray& samplers,
- const GrFragmentProcessor** childFp,
- SkString* childOutputColor,
- TransformedCoordsArray* childCoords,
- TextureSamplerArray* childSamplers);
-
- ~AutoFragmentChildProcAdvance();
- private:
- GrGLFragmentBuilder* fFsb;
- };
-
private:
/*
* State that tracks which child proc in the proc tree is currently emitting code. This is