diff options
author | Brian Salomon <bsalomon@google.com> | 2016-11-29 13:43:46 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-29 20:17:48 +0000 |
commit | 1edc5b92fecefb79f01cf0e302646eacf32b06c7 (patch) | |
tree | aaffe2729d3801c4dfd4ecb64f9ac4c4f78d4ad9 /src/gpu/gl/builders | |
parent | a0c4c3407d57296eb914cd1c6e0f588f86fe8404 (diff) |
Rename vars and functions from 'glslcaps'->'shadercaps'
Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314
Reviewed-on: https://skia-review.googlesource.com/5312
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r-- | src/gpu/gl/builders/GrGLProgramBuilder.cpp | 2 | ||||
-rw-r--r-- | src/gpu/gl/builders/GrGLShaderStringBuilder.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp index 63e0aeb78d..cc29022456 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp @@ -154,7 +154,7 @@ void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { GL_CALL(BindFragDataLocation(programID, 0, GrGLSLFragmentShaderBuilder::DeclaredColorOutputName())); } - if (fFS.hasSecondaryOutput() && caps.glslCaps()->mustDeclareFragmentShaderOutput()) { + if (fFS.hasSecondaryOutput() && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) { GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName())); } diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp index 81115c5522..bd4921b650 100644 --- a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp +++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp @@ -69,7 +69,7 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, ? SkSL::Program::kVertex_Kind : SkSL::Program::kFragment_Kind, sksl, - *glCtx.caps()->glslCaps(), + *glCtx.caps()->shaderCaps(), &glsl); #ifdef SK_DEBUG if (!result) { |