diff options
author | 2015-10-29 07:57:01 -0700 | |
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committer | 2015-10-29 07:57:02 -0700 | |
commit | 7dc4bd06fca73a97dcf3ad4a7425597160f1edfc (patch) | |
tree | e257695fd2e59d57bb226d754a8c2c374f6360d7 /src/gpu/gl/builders/GrGLFragmentShaderBuilder.h | |
parent | cc92b4a7eca78dcec23d14ccd4ecf5889c35caa1 (diff) |
Remove GrGLProcessor and create GrGLSLTextureSampler class.
Part ??? of separating glsl and gl
BUG=skia:
Review URL: https://codereview.chromium.org/1425013003
Diffstat (limited to 'src/gpu/gl/builders/GrGLFragmentShaderBuilder.h')
-rw-r--r-- | src/gpu/gl/builders/GrGLFragmentShaderBuilder.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h index 4f17b68ae6..ed92703a01 100644 --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h @@ -10,6 +10,8 @@ #include "GrGLShaderBuilder.h" +#include "glsl/GrGLSLProcessorTypes.h" + class GrGLVarying; /* @@ -42,8 +44,7 @@ public: * the fragment shader. If the coordinates at index are 3-dimensional, it immediately emits a * perspective divide into the fragment shader (xy / z) to convert them to 2D. */ - virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArray& coords, - int index) = 0; + virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords, int index) = 0; /** Returns a variable name that represents the position of the fragment in the FS. The position @@ -127,7 +128,7 @@ public: // true public interface, defined explicitly in the abstract interfaces above bool enableFeature(GLSLFeature) override; - virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArray& coords, + virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords, int index) override; const char* fragmentPosition() override; const char* dstColor() override; |