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authorGravatar cdalton <cdalton@nvidia.com>2015-05-06 11:48:56 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-05-06 11:48:56 -0700
commite4017d8ca709bc0b4fc0f95c26eb592a8d5c597b (patch)
treee11df5411dc833aabdfb4e63730f774feda57573 /src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
parent6fbf4b3a7f0a3304649c482ab0a911dc147a6825 (diff)
Add layout qualifiers to GrGLShaderBuilder
Diffstat (limited to 'src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp')
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index daea878b26..51a0340ea9 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -215,6 +215,7 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
append_default_precision_qualifier(kDefault_GrSLPrecision,
gpu->glStandard(),
&this->precisionQualifier());
+ this->compileAndAppendLayoutQualifiers();
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility,
&this->uniforms());
this->appendDecls(fInputs, &this->inputs());