diff options
author | 2015-10-29 07:57:01 -0700 | |
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committer | 2015-10-29 07:57:02 -0700 | |
commit | 7dc4bd06fca73a97dcf3ad4a7425597160f1edfc (patch) | |
tree | e257695fd2e59d57bb226d754a8c2c374f6360d7 /src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp | |
parent | cc92b4a7eca78dcec23d14ccd4ecf5889c35caa1 (diff) |
Remove GrGLProcessor and create GrGLSLTextureSampler class.
Part ??? of separating glsl and gl
BUG=skia:
Review URL: https://codereview.chromium.org/1425013003
Diffstat (limited to 'src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp')
-rw-r--r-- | src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp index 73098547a8..6f049588f6 100644 --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp @@ -118,8 +118,8 @@ bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { } } -SkString GrGLFragmentShaderBuilder::ensureFSCoords2D( - const GrGLProcessor::TransformedCoordsArray& coords, int index) { +SkString GrGLFragmentShaderBuilder::ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords, + int index) { if (kVec3f_GrSLType != coords[index].getType()) { SkASSERT(kVec2f_GrSLType == coords[index].getType()); return coords[index].getName(); |