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authorGravatar bsalomon <bsalomon@google.com>2014-10-08 04:45:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-08 04:45:10 -0700
commit10805961ce424868e8315e00f6dbeeaa62d466ac (patch)
tree87fbeec3c52176c1794c25ae639adb38c6bcfa60 /src/gpu/gl/angle
parenta5ee45ce9daba663c28ba5f6634af93702aecd96 (diff)
Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/)
Reason for revert: nanobech failing on Android Original issue's description: > Make the Sk GL context class an abstract base class > > Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before, > it depended on ifdefs to implement the platform dependent polymorphism. Move > the logic to subclasses of the various platform implementations. > > This a step to enable Skia embedders to compile dm and bench_pictures. The > concrete goal is to support running these test apps with Chromium command buffer. > > With this change, Chromium can implement its own version of SkGLNativeContext > that uses command buffer, and host the implementation in its own repository. > > Implements the above by renaming the SkGLContextHelper to SkGLContext and > removing the unneeded SkGLNativeContext. Also removes > SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused: > no use in Skia code, and no tests. > > BUG=skia:2992 > > Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8 TBR=kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true BUG=skia:2992 Review URL: https://codereview.chromium.org/639793002
Diffstat (limited to 'src/gpu/gl/angle')
-rw-r--r--src/gpu/gl/angle/SkANGLEGLContext.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp
index 4914ba5533..81fccebba0 100644
--- a/src/gpu/gl/angle/SkANGLEGLContext.cpp
+++ b/src/gpu/gl/angle/SkANGLEGLContext.cpp
@@ -8,6 +8,21 @@
#include "gl/SkANGLEGLContext.h"
+SkANGLEGLContext::AutoContextRestore::AutoContextRestore() {
+ fOldEGLContext = eglGetCurrentContext();
+ fOldDisplay = eglGetCurrentDisplay();
+ fOldSurface = eglGetCurrentSurface(EGL_DRAW);
+
+}
+
+SkANGLEGLContext::AutoContextRestore::~AutoContextRestore() {
+ if (fOldDisplay) {
+ eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
SkANGLEGLContext::SkANGLEGLContext()
: fContext(EGL_NO_CONTEXT)
, fDisplay(EGL_NO_DISPLAY)