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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-01 15:36:02 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-01 15:36:02 +0000
commitecd84842b3f65918eb040c53391172b6413fd7ad (patch)
treeb6fb8cad101462c65157bad473b161ed40f0bb23 /src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
parentb82c3993c2f753e5caaff2df9648ebdafc68595f (diff)
Add support to GrGLInterface for vertex array objects
Diffstat (limited to 'src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp')
-rw-r--r--src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
index bc1e0ee6c3..059713d8e4 100644
--- a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
+++ b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
@@ -44,6 +44,8 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLBindAttribLocationProc, BindAttribLocation);
GR_GET_PROC(GrGLBindBufferProc, BindBuffer);
GR_GET_PROC(GrGLBindTextureProc, BindTexture);
+ interface->fBindVertexArray =
+ (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
GR_GET_PROC(GrGLBlendColorProc, BlendColor);
GR_GET_PROC(GrGLBlendFuncProc, BlendFunc);
GR_GET_PROC(GrGLBufferDataProc, BufferData);
@@ -61,6 +63,8 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLDeleteProgramProc, DeleteProgram);
GR_GET_PROC(GrGLDeleteShaderProc, DeleteShader);
GR_GET_PROC(GrGLDeleteTexturesProc, DeleteTextures);
+ interface->fDeleteVertexArrays =
+ (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES");
GR_GET_PROC(GrGLDepthMaskProc, DepthMask);
GR_GET_PROC(GrGLDisableProc, Disable);
GR_GET_PROC(GrGLDisableVertexAttribArrayProc, DisableVertexAttribArray);
@@ -73,6 +77,8 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLFrontFaceProc, FrontFace);
GR_GET_PROC(GrGLGenBuffersProc, GenBuffers);
GR_GET_PROC(GrGLGenTexturesProc, GenTextures);
+ interface->fGenVertexArrays =
+ (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
GR_GET_PROC(GrGLGetBufferParameterivProc, GetBufferParameteriv);
GR_GET_PROC(GrGLGetErrorProc, GetError);
GR_GET_PROC(GrGLGetIntegervProc, GetIntegerv);
@@ -101,9 +107,7 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
#if GL_ARB_texture_storage
GR_GET_PROC(GrGLTexStorage2DProc, TexStorage2D);
#elif GL_EXT_texture_storage
- interface->fTexStorage2D = (GrGLTexStorage2DProc)
- GetProcAddress(ghANGLELib,
- "glTexStorage2DEXT");
+ interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
#endif
GR_GET_PROC(GrGLUniform1fProc, Uniform1f);
GR_GET_PROC(GrGLUniform1iProc, Uniform1i);
@@ -147,8 +151,8 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GetRenderbufferParameteriv);
GR_GET_PROC(GrGLRenderbufferStorageProc, RenderbufferStorage);
- interface->fMapBuffer = (PFNGLMAPBUFFEROESPROC) eglGetProcAddress("glMapBufferOES");
- interface->fUnmapBuffer = (PFNGLUNMAPBUFFEROESPROC) eglGetProcAddress("glUnmapBufferOES");
+ interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
+ interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
}
glInterface.get()->ref();
return glInterface.get();