diff options
author | rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-08-23 18:09:54 +0000 |
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committer | rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-08-23 18:09:54 +0000 |
commit | fbfcd5602128ec010c82cb733c9cdc0a3254f9f3 (patch) | |
tree | d8b4815d15946c32ee9d254e932411e93be942bb /src/gpu/gl/SkGLContext.cpp | |
parent | 2abed834789bb64c7da740df4c47efc142b7311a (diff) |
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/SkGLContext.cpp')
-rw-r--r-- | src/gpu/gl/SkGLContext.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp index f67e68cc54..c5069b2db8 100644 --- a/src/gpu/gl/SkGLContext.cpp +++ b/src/gpu/gl/SkGLContext.cpp @@ -71,7 +71,7 @@ bool SkGLContext::init(int width, int height) { } SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, - GR_GL_RENDERBUFFER, + GR_GL_RENDERBUFFER, fColorBufferID)); SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)); @@ -81,7 +81,7 @@ bool SkGLContext::init(int width, int height) { // depth stencil being available. bool supportsPackedDepthStencil; if (kES2_GrGLBinding == bindingInUse) { - supportsPackedDepthStencil = + supportsPackedDepthStencil = this->hasExtension("GL_OES_packed_depth_stencil"); } else { supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || @@ -92,7 +92,7 @@ bool SkGLContext::init(int width, int height) { if (supportsPackedDepthStencil) { // ES2 requires sized internal formats for RenderbufferStorage // On Desktop we let the driver decide. - GrGLenum format = kES2_GrGLBinding == bindingInUse ? + GrGLenum format = kES2_GrGLBinding == bindingInUse ? GR_GL_DEPTH24_STENCIL8 : GR_GL_DEPTH_STENCIL; SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, @@ -103,7 +103,7 @@ bool SkGLContext::init(int width, int height) { GR_GL_RENDERBUFFER, fDepthStencilBufferID)); } else { - GrGLenum format = kES2_GrGLBinding == bindingInUse ? + GrGLenum format = kES2_GrGLBinding == bindingInUse ? GR_GL_STENCIL_INDEX8 : GR_GL_STENCIL_INDEX; SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, @@ -117,7 +117,7 @@ bool SkGLContext::init(int width, int height) { SK_GL(*this, Viewport(0, 0, width, height)); SK_GL(*this, ClearStencil(0)); SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT)); - + error = SK_GL(*this, GetError()); GrGLenum status = SK_GL(*this, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |