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authorGravatar bsalomon <bsalomon@google.com>2014-07-11 10:01:02 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-11 10:01:02 -0700
commit848faf00ec33d39ab3e31e9a11d805cae6ac6562 (patch)
tree3bc20e70f262fb5a7864796e890512b8006518ef /src/gpu/gl/GrGpuGL_program.cpp
parent6ca0b6a46cbe9bef3e2b9b9db813ec864efd62de (diff)
This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together.
R=robertphillips@google.com, jvanverth@google.com, egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/356513003
Diffstat (limited to 'src/gpu/gl/GrGpuGL_program.cpp')
-rw-r--r--src/gpu/gl/GrGpuGL_program.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index bd4758c856..9e1b6f5c2b 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -234,7 +234,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
SkSTArray<8, const GrEffectStage*, true> colorStages;
SkSTArray<8, const GrEffectStage*, true> coverageStages;
GrGLProgramDesc desc;
- GrGLProgramDesc::Build(this->getDrawState(),
+ if (!GrGLProgramDesc::Build(this->getDrawState(),
type,
blendOpts,
srcCoeff,
@@ -243,7 +243,10 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
dstCopy,
&colorStages,
&coverageStages,
- &desc);
+ &desc)) {
+ SkDEBUGFAIL("Failed to generate GL program descriptor");
+ return false;
+ }
fCurrentProgram.reset(fProgramCache->getProgram(desc,
colorStages.begin(),