diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-07-17 21:39:42 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-07-17 21:39:42 +0000 |
commit | fd03d4a829efe2d77a712fd991927c55f59a2ffe (patch) | |
tree | b207777f1e3fe70b5823a2bc166a75c71f311036 /src/gpu/gl/GrGpuGL.cpp | |
parent | 5dd567c2a55c16c8bc2668902cdfce1734dfae8f (diff) |
Replace all instances of GrRect with SkRect.
And remove the typedef in GrRect.h. The same with GrIRect.
R=robertphillips@google.com
Author: tfarina@chromium.org
Review URL: https://chromiumcodereview.appspot.com/19449002
git-svn-id: http://skia.googlecode.com/svn/trunk@10130 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/GrGpuGL.cpp')
-rw-r--r-- | src/gpu/gl/GrGpuGL.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp index 0ffcc27222..cf6cf413e7 100644 --- a/src/gpu/gl/GrGpuGL.cpp +++ b/src/gpu/gl/GrGpuGL.cpp @@ -542,8 +542,8 @@ bool adjust_pixel_ops_params(int surfaceWidth, *rowBytes = *width * bpp; } - GrIRect subRect = GrIRect::MakeXYWH(*left, *top, *width, *height); - GrIRect bounds = GrIRect::MakeWH(surfaceWidth, surfaceHeight); + SkIRect subRect = SkIRect::MakeXYWH(*left, *top, *width, *height); + SkIRect bounds = SkIRect::MakeWH(surfaceWidth, surfaceHeight); if (!subRect.intersect(bounds)) { return false; @@ -1269,17 +1269,17 @@ void GrGpuGL::flushScissor() { } } -void GrGpuGL::onClear(const GrIRect* rect, GrColor color) { +void GrGpuGL::onClear(const SkIRect* rect, GrColor color) { const GrDrawState& drawState = this->getDrawState(); const GrRenderTarget* rt = drawState.getRenderTarget(); // parent class should never let us get here with no RT GrAssert(NULL != rt); - GrIRect clippedRect; + SkIRect clippedRect; if (NULL != rect) { // flushScissor expects rect to be clipped to the target. clippedRect = *rect; - GrIRect rtRect = SkIRect::MakeWH(rt->width(), rt->height()); + SkIRect rtRect = SkIRect::MakeWH(rt->width(), rt->height()); if (clippedRect.intersect(rtRect)) { rect = &clippedRect; } else { @@ -1313,7 +1313,7 @@ void GrGpuGL::clearStencil() { return; } - this->flushRenderTarget(&GrIRect::EmptyIRect()); + this->flushRenderTarget(&SkIRect::EmptyIRect()); GrAutoTRestore<ScissorState> asr(&fScissorState); fScissorState.fEnabled = false; @@ -1325,7 +1325,7 @@ void GrGpuGL::clearStencil() { fHWStencilSettings.invalidate(); } -void GrGpuGL::clearStencilClip(const GrIRect& rect, bool insideClip) { +void GrGpuGL::clearStencilClip(const SkIRect& rect, bool insideClip) { const GrDrawState& drawState = this->getDrawState(); const GrRenderTarget* rt = drawState.getRenderTarget(); GrAssert(NULL != rt); @@ -1351,7 +1351,7 @@ void GrGpuGL::clearStencilClip(const GrIRect& rect, bool insideClip) { } else { value = 0; } - this->flushRenderTarget(&GrIRect::EmptyIRect()); + this->flushRenderTarget(&SkIRect::EmptyIRect()); GrAutoTRestore<ScissorState> asr(&fScissorState); fScissorState.fEnabled = true; @@ -1365,7 +1365,7 @@ void GrGpuGL::clearStencilClip(const GrIRect& rect, bool insideClip) { } void GrGpuGL::onForceRenderTargetFlush() { - this->flushRenderTarget(&GrIRect::EmptyIRect()); + this->flushRenderTarget(&SkIRect::EmptyIRect()); } bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, @@ -1427,7 +1427,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target, return false; case GrGLRenderTarget::kAutoResolves_ResolveType: artr.set(this->drawState(), target); - this->flushRenderTarget(&GrIRect::EmptyIRect()); + this->flushRenderTarget(&SkIRect::EmptyIRect()); break; case GrGLRenderTarget::kCanResolve_ResolveType: this->onResolveRenderTarget(tgt); @@ -1522,7 +1522,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target, return true; } -void GrGpuGL::flushRenderTarget(const GrIRect* bound) { +void GrGpuGL::flushRenderTarget(const SkIRect* bound) { GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget()); @@ -1701,7 +1701,7 @@ void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) { // the bound DRAW FBO ID. fHWBoundRenderTarget = NULL; const GrGLIRect& vp = rt->getViewport(); - const GrIRect dirtyRect = rt->getResolveRect(); + const SkIRect dirtyRect = rt->getResolveRect(); GrGLIRect r; r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, dirtyRect.width(), dirtyRect.height(), target->origin()); |