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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-06-28 14:32:08 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-06-28 14:32:08 +0000
commitcad107bbe723e5e71e625dccb5d7bcfe20c55c58 (patch)
treec2feb1cd3aad87deefcdf9eed5bf80eb03ac5eed /src/gpu/gl/GrGpuGL.cpp
parent6bf19415c3a3ac25a8fccb66ab5cc55d046bd042 (diff)
Add flag bits for partial GrContext reset
BUG=248728 R=bsalomon@google.com Review URL: https://codereview.chromium.org/17027003 git-svn-id: http://skia.googlecode.com/svn/trunk@9802 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/GrGpuGL.cpp')
-rw-r--r--src/gpu/gl/GrGpuGL.cpp148
1 files changed, 85 insertions, 63 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index d96ea395e6..51e3717664 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -282,88 +282,110 @@ bool GrGpuGL::fullReadPixelsIsFasterThanPartial() const {
return SkToBool(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL);
}
-void GrGpuGL::onResetContext() {
+void GrGpuGL::onResetContext(uint32_t resetBits) {
// we don't use the zb at all
- GL_CALL(Disable(GR_GL_DEPTH_TEST));
- GL_CALL(DepthMask(GR_GL_FALSE));
-
- fHWDrawFace = GrDrawState::kInvalid_DrawFace;
- fHWDitherEnabled = kUnknown_TriState;
-
- if (kDesktop_GrGLBinding == this->glBinding()) {
- // Desktop-only state that we never change
- if (!this->glCaps().isCoreProfile()) {
- GL_CALL(Disable(GR_GL_POINT_SMOOTH));
- GL_CALL(Disable(GR_GL_LINE_SMOOTH));
- GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
- GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
- GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
- GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
- }
- // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a core
- // profile. This seems like a bug since the core spec removes any mention of GL_ARB_imaging.
- if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
- GL_CALL(Disable(GR_GL_COLOR_TABLE));
+ if (resetBits & kMisc_GrGLBackendState) {
+ GL_CALL(Disable(GR_GL_DEPTH_TEST));
+ GL_CALL(DepthMask(GR_GL_FALSE));
+
+ fHWDrawFace = GrDrawState::kInvalid_DrawFace;
+ fHWDitherEnabled = kUnknown_TriState;
+
+ if (kDesktop_GrGLBinding == this->glBinding()) {
+ // Desktop-only state that we never change
+ if (!this->glCaps().isCoreProfile()) {
+ GL_CALL(Disable(GR_GL_POINT_SMOOTH));
+ GL_CALL(Disable(GR_GL_LINE_SMOOTH));
+ GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
+ GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
+ GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
+ GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
+ }
+ // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
+ // core profile. This seems like a bug since the core spec removes any mention of
+ // GL_ARB_imaging.
+ if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
+ GL_CALL(Disable(GR_GL_COLOR_TABLE));
+ }
+ GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
+ // Since ES doesn't support glPointSize at all we always use the VS to
+ // set the point size
+ GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
+
+ // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
+ // currently part of our gl interface. There are probably others as
+ // well.
}
- GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
- // Since ES doesn't support glPointSize at all we always use the VS to
- // set the point size
- GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
-
- // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
- // currently part of our gl interface. There are probably others as
- // well.
+ fHWWriteToColor = kUnknown_TriState;
+ // we only ever use lines in hairline mode
+ GL_CALL(LineWidth(1));
}
- fHWAAState.invalidate();
- fHWWriteToColor = kUnknown_TriState;
- // we only ever use lines in hairline mode
- GL_CALL(LineWidth(1));
+ if (resetBits & kAA_GrGLBackendState) {
+ fHWAAState.invalidate();
+ }
// invalid
- fHWActiveTextureUnitIdx = -1;
-
- fHWBlendState.invalidate();
-
- for (int s = 0; s < fHWBoundTextures.count(); ++s) {
- fHWBoundTextures[s] = NULL;
+ if (resetBits & kTextureBinding_GrGLBackendState) {
+ fHWActiveTextureUnitIdx = -1;
+ for (int s = 0; s < fHWBoundTextures.count(); ++s) {
+ fHWBoundTextures[s] = NULL;
+ }
}
- fHWScissorSettings.invalidate();
+ if (resetBits & kBlend_GrGLBackendState) {
+ fHWBlendState.invalidate();
+ }
- fHWViewport.invalidate();
+ if (resetBits & kView_GrGLBackendState) {
+ fHWScissorSettings.invalidate();
+ fHWViewport.invalidate();
+ }
- fHWStencilSettings.invalidate();
- fHWStencilTestEnabled = kUnknown_TriState;
+ if (resetBits & kStencil_GrGLBackendState) {
+ fHWStencilSettings.invalidate();
+ fHWStencilTestEnabled = kUnknown_TriState;
+ }
- fHWGeometryState.invalidate();
+ // Vertex
+ if (resetBits & kVertex_GrGLBackendState) {
+ fHWGeometryState.invalidate();
+ }
- fHWBoundRenderTarget = NULL;
+ if (resetBits & kRenderTarget_GrGLBackendState) {
+ fHWBoundRenderTarget = NULL;
+ }
- fHWPathStencilMatrixState.invalidate();
- if (this->caps()->pathStencilingSupport()) {
- // we don't use the model view matrix.
- GL_CALL(MatrixMode(GR_GL_MODELVIEW));
- GL_CALL(LoadIdentity());
+ if (resetBits & kPathStencil_GrGLBackendState) {
+ fHWPathStencilMatrixState.invalidate();
+ if (this->caps()->pathStencilingSupport()) {
+ // we don't use the model view matrix.
+ GL_CALL(MatrixMode(GR_GL_MODELVIEW));
+ GL_CALL(LoadIdentity());
+ }
}
// we assume these values
- if (this->glCaps().unpackRowLengthSupport()) {
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
- }
- if (this->glCaps().packRowLengthSupport()) {
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
- }
- if (this->glCaps().unpackFlipYSupport()) {
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
- }
- if (this->glCaps().packFlipYSupport()) {
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
+ if (resetBits & kPixelStore_GrGLBackendState) {
+ if (this->glCaps().unpackRowLengthSupport()) {
+ GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
+ }
+ if (this->glCaps().packRowLengthSupport()) {
+ GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
+ }
+ if (this->glCaps().unpackFlipYSupport()) {
+ GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
+ }
+ if (this->glCaps().packFlipYSupport()) {
+ GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
+ }
}
- fHWProgramID = 0;
- fSharedGLProgramState.invalidate();
+ if (resetBits & kProgram_GrGLBackendState) {
+ fHWProgramID = 0;
+ fSharedGLProgramState.invalidate();
+ }
}
namespace {