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authorGravatar cdalton <cdalton@nvidia.com>2016-03-25 01:54:54 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-25 01:54:55 -0700
commit8b1bff29675afd25843439eade634a57f68fe16f (patch)
tree07e7676e54f5520b14e2e1896c64e96b4f61f3c3 /src/gpu/gl/GrGLVertexBuffer.cpp
parent6b3eacb0dfaeb3374d410c8c041bd39cd066e1ea (diff)
Consolidate GPU buffer implementations
Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Review URL: https://codereview.chromium.org/1825393002
Diffstat (limited to 'src/gpu/gl/GrGLVertexBuffer.cpp')
-rw-r--r--src/gpu/gl/GrGLVertexBuffer.cpp60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/gpu/gl/GrGLVertexBuffer.cpp b/src/gpu/gl/GrGLVertexBuffer.cpp
deleted file mode 100644
index 2294844fc4..0000000000
--- a/src/gpu/gl/GrGLVertexBuffer.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLVertexBuffer.h"
-#include "GrGLGpu.h"
-#include "SkTraceMemoryDump.h"
-
-GrGLVertexBuffer::GrGLVertexBuffer(GrGLGpu* gpu, const Desc& desc)
- : INHERITED(gpu, desc.fSizeInBytes, GrGLBufferImpl::kDynamicDraw_Usage == desc.fUsage,
- 0 == desc.fID)
- , fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
- this->registerWithCache();
-}
-
-void GrGLVertexBuffer::onRelease() {
- if (!this->wasDestroyed()) {
- fImpl.release(this->getGpuGL());
- }
-
- INHERITED::onRelease();
-}
-
-void GrGLVertexBuffer::onAbandon() {
- fImpl.abandon();
- INHERITED::onAbandon();
-}
-
-void* GrGLVertexBuffer::onMap() {
- if (!this->wasDestroyed()) {
- return fImpl.map(this->getGpuGL());
- } else {
- return nullptr;
- }
-}
-
-void GrGLVertexBuffer::onUnmap() {
- if (!this->wasDestroyed()) {
- fImpl.unmap(this->getGpuGL());
- }
-}
-
-bool GrGLVertexBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
- if (!this->wasDestroyed()) {
- return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes);
- } else {
- return false;
- }
-}
-
-void GrGLVertexBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
- const SkString& dumpName) const {
- SkString buffer_id;
- buffer_id.appendU32(this->bufferID());
- traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer",
- buffer_id.c_str());
-}