aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/GrGLVaryingHandler.h
diff options
context:
space:
mode:
authorGravatar cdalton <cdalton@nvidia.com>2016-02-12 12:14:06 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-12 12:14:06 -0800
commitc08f196648463d44eb85e17c5815dbf8f709a42a (patch)
treec6207815ec240c521636248118372ef3a88d4a73 /src/gpu/gl/GrGLVaryingHandler.h
parent083617b9a7247dd4c52f8dfd195fa34a083e6f1d (diff)
Use noperspective interpolation for 2D draws
Adds a mechanism to notify GrGLSLVaryingHandler that a shader will not emit geometry in perspective. This gives it a chance to use the noperspective keyword if it is supported. Updates the existing processors to notify the varying handler when there is no perspective. Begins using the noperspective keyword in GrGLGpu internal shaders. Web scenes with observable benefit (Pixel C, gpu config): tabl_nofolo.skp 4.62 -> 3.33 ms 28% desk_tigersvg.skp 26.5 -> 24 ms 9% desk_pokemonwiki.skp 16.1 -> 14.9 ms 7% tabl_deviantart.skp 3.97 -> 3.7 ms 7% desk_gws.skp 3.85 -> 3.65 ms 5% Also adds new methods for creating varyings with flat interpolation. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1673093002 Review URL: https://codereview.chromium.org/1673093002
Diffstat (limited to 'src/gpu/gl/GrGLVaryingHandler.h')
-rw-r--r--src/gpu/gl/GrGLVaryingHandler.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/gpu/gl/GrGLVaryingHandler.h b/src/gpu/gl/GrGLVaryingHandler.h
index fe8c3dca69..c4e5ba457e 100644
--- a/src/gpu/gl/GrGLVaryingHandler.h
+++ b/src/gpu/gl/GrGLVaryingHandler.h
@@ -24,12 +24,9 @@ public:
GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
private:
- void onFinalize() override {}
+ void onFinalize() override;
- typedef GrGLProgramDataManager::VaryingInfo VaryingInfo;
- typedef GrGLProgramDataManager::VaryingInfoArray VaryingInfoArray;
-
- VaryingInfoArray fPathProcVaryingInfos;
+ GrGLProgramDataManager::VaryingInfoArray fPathProcVaryingInfos;
friend class GrGLProgramBuilder;