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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-29 11:59:17 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-29 17:42:53 +0000
commitf9f451213a3951d8a61568998de2ddbd643f6693 (patch)
treeba11ab458cbe8c654337bc704c52f4ca73f6b44a /src/gpu/gl/GrGLUniformHandler.h
parente18c97b73a0392b2eee57a111122dd5b637e36e6 (diff)
Reland image storage with fixes.
Revert "Revert "Initial OpenGL Image support."" This reverts commit 59dc41175d99d0a31c046aec0c26c4d82a3a3574. BUG=skia: Change-Id: Ibe3c87ce7f746f065fdbcc5a518388cc291112f5 Reviewed-on: https://skia-review.googlesource.com/5131 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLUniformHandler.h')
-rw-r--r--src/gpu/gl/GrGLUniformHandler.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h
index d3aa2f8358..da7b13c4f5 100644
--- a/src/gpu/gl/GrGLUniformHandler.h
+++ b/src/gpu/gl/GrGLUniformHandler.h
@@ -29,7 +29,8 @@ private:
explicit GrGLUniformHandler(GrGLSLProgramBuilder* program)
: INHERITED(program)
, fUniforms(kUniformsPerBlock)
- , fSamplers(kUniformsPerBlock) {}
+ , fSamplers(kUniformsPerBlock)
+ , fImageStorages(kUniformsPerBlock) {}
UniformHandle internalAddUniformArray(uint32_t visibility,
GrSLType type,
@@ -46,10 +47,18 @@ private:
return fSamplers[handle.toIndex()].fVariable;
}
+ ImageStorageHandle addImageStorage(uint32_t visibility, GrSLType, GrImageStorageFormat,
+ GrSLMemoryModel, GrSLRestrict, GrIOType,
+ const char* name) override;
+
GrSwizzle samplerSwizzle(SamplerHandle handle) const override {
return fSamplerSwizzles[handle.toIndex()];
}
+ const GrShaderVar& imageStorageVariable(ImageStorageHandle handle) const override {
+ return fImageStorages[handle.toIndex()].fVariable;
+ }
+
void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
// Manually set uniform locations for all our uniforms.
@@ -66,6 +75,7 @@ private:
UniformInfoArray fUniforms;
UniformInfoArray fSamplers;
SkTArray<GrSwizzle> fSamplerSwizzles;
+ UniformInfoArray fImageStorages;
friend class GrGLProgramBuilder;