diff options
author | cdalton <cdalton@nvidia.com> | 2016-02-11 12:49:47 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-02-11 12:49:47 -0800 |
commit | 5e58ceea8569f0d90ff7e3daf5de2def50407212 (patch) | |
tree | bbe7f5ff37b6ef7e38830e85e8f4a392ddb75903 /src/gpu/gl/GrGLUniformHandler.h | |
parent | ddb64c81fbe05ef7188135564bbd695edea9fdf0 (diff) |
Add GrShaderFlags enum
Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006
Review URL: https://codereview.chromium.org/1684063006
Diffstat (limited to 'src/gpu/gl/GrGLUniformHandler.h')
-rw-r--r-- | src/gpu/gl/GrGLUniformHandler.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h index a782bcb1c3..7ce826cc5d 100644 --- a/src/gpu/gl/GrGLUniformHandler.h +++ b/src/gpu/gl/GrGLUniformHandler.h @@ -38,7 +38,7 @@ private: int arrayCount, const char** outName) override; - void appendUniformDecls(ShaderVisibility, SkString*) const override; + void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; // Manually set uniform locations for all our uniforms. void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); |