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authorGravatar cdalton <cdalton@nvidia.com>2016-02-11 12:49:47 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-11 12:49:47 -0800
commit5e58ceea8569f0d90ff7e3daf5de2def50407212 (patch)
treebbe7f5ff37b6ef7e38830e85e8f4a392ddb75903 /src/gpu/gl/GrGLUniformHandler.h
parentddb64c81fbe05ef7188135564bbd695edea9fdf0 (diff)
Add GrShaderFlags enum
Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006 Review URL: https://codereview.chromium.org/1684063006
Diffstat (limited to 'src/gpu/gl/GrGLUniformHandler.h')
-rw-r--r--src/gpu/gl/GrGLUniformHandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h
index a782bcb1c3..7ce826cc5d 100644
--- a/src/gpu/gl/GrGLUniformHandler.h
+++ b/src/gpu/gl/GrGLUniformHandler.h
@@ -38,7 +38,7 @@ private:
int arrayCount,
const char** outName) override;
- void appendUniformDecls(ShaderVisibility, SkString*) const override;
+ void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
// Manually set uniform locations for all our uniforms.
void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);