diff options
author | Brian Salomon <bsalomon@google.com> | 2016-11-18 11:58:54 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-21 18:01:43 +0000 |
commit | 101b844d6ba031de5c4e95b43f9292f266799237 (patch) | |
tree | 138593a7d161695e26b691db6557fd1b22914b4d /src/gpu/gl/GrGLUniformHandler.h | |
parent | 3502c5cc736f131674147ed19f1942f83f5fb9a4 (diff) |
Remove GrGLSLSampler type and subclasses
GrGLSLUniformManager and GrGLSLProgramDataManager subclasses handle sampler variation across GPU backends.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5002
Change-Id: I968b006bab978c2fa209d1f7eda710c298d1212f
Reviewed-on: https://skia-review.googlesource.com/5002
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLUniformHandler.h')
-rw-r--r-- | src/gpu/gl/GrGLUniformHandler.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h index 3656d3a108..da5b96d0ca 100644 --- a/src/gpu/gl/GrGLUniformHandler.h +++ b/src/gpu/gl/GrGLUniformHandler.h @@ -11,7 +11,6 @@ #include "glsl/GrGLSLUniformHandler.h" #include "gl/GrGLProgramDataManager.h" -#include "gl/GrGLSampler.h" class GrGLCaps; @@ -29,7 +28,8 @@ public: private: explicit GrGLUniformHandler(GrGLSLProgramBuilder* program) : INHERITED(program) - , fUniforms(kUniformsPerBlock) {} + , fUniforms(kUniformsPerBlock) + , fSamplers(kUniformsPerBlock) {} UniformHandle internalAddUniformArray(uint32_t visibility, GrSLType type, @@ -39,15 +39,15 @@ private: int arrayCount, const char** outName) override; - SamplerHandle internalAddSampler(uint32_t visibility, - GrPixelConfig config, - GrSLType type, - GrSLPrecision precision, - const char* name) override; + SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision, + const char* name) override; - int numSamplers() const override { return fSamplers.count(); } - const GrGLSLSampler& getSampler(SamplerHandle handle) const override { - return fSamplers[handle.toIndex()]; + const GrGLSLShaderVar& samplerVariable(SamplerHandle handle) const override { + return fSamplers[handle.toIndex()].fVariable; + } + + GrSwizzle samplerSwizzle(SamplerHandle handle) const override { + return fSamplerSwizzles[handle.toIndex()]; } void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; @@ -63,9 +63,9 @@ private: typedef GrGLProgramDataManager::UniformInfo UniformInfo; typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; - UniformInfoArray fUniforms; - - SkTArray<GrGLSampler> fSamplers; + UniformInfoArray fUniforms; + UniformInfoArray fSamplers; + SkTArray<GrSwizzle> fSamplerSwizzles; friend class GrGLProgramBuilder; |