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author | robertphillips <robertphillips@google.com> | 2015-01-14 09:44:02 -0800 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-01-14 09:44:02 -0800 |
commit | 028b98a08072bd1764936e47c54fa2da5cf92744 (patch) | |
tree | 49908922918fa08a1dcde4c53a467fdb4ec81cde /src/gpu/gl/GrGLTextureRenderTarget.h | |
parent | 7c348a8097db763cecd3f9703f39714196ab7ec5 (diff) |
Add repro GM for GPU clipped-AA vs. non-AA drawRect discrepancy
In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies.
BUG=423834
Committed: https://skia.googlesource.com/skia/+/933a03fecb65c83f81cf65d5cf9870c69aa379ff
Review URL: https://codereview.chromium.org/839883003
Diffstat (limited to 'src/gpu/gl/GrGLTextureRenderTarget.h')
0 files changed, 0 insertions, 0 deletions