aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/GrGLTextureRenderTarget.h
diff options
context:
space:
mode:
authorGravatar robertphillips <robertphillips@google.com>2015-01-14 09:44:02 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-14 09:44:02 -0800
commit028b98a08072bd1764936e47c54fa2da5cf92744 (patch)
tree49908922918fa08a1dcde4c53a467fdb4ec81cde /src/gpu/gl/GrGLTextureRenderTarget.h
parent7c348a8097db763cecd3f9703f39714196ab7ec5 (diff)
Add repro GM for GPU clipped-AA vs. non-AA drawRect discrepancy
In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies. BUG=423834 Committed: https://skia.googlesource.com/skia/+/933a03fecb65c83f81cf65d5cf9870c69aa379ff Review URL: https://codereview.chromium.org/839883003
Diffstat (limited to 'src/gpu/gl/GrGLTextureRenderTarget.h')
0 files changed, 0 insertions, 0 deletions