diff options
author | egdaniel <egdaniel@google.com> | 2015-11-02 06:22:44 -0800 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-11-02 06:22:44 -0800 |
commit | 574a4c153d8a3f42b2806848f5c23cbf55e18bbb (patch) | |
tree | 0a4861682ed4c483061599e058983372a9c202f2 /src/gpu/gl/GrGLProgramDesc.cpp | |
parent | 9dbec092512ca2759b46e24850ffde40dee3029f (diff) |
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
An additional positive of this CL is that GrGLShaderBuilder is now GL independent besides GrGLProgramBuilder
BUG=skia:
Review URL: https://codereview.chromium.org/1431433003
Diffstat (limited to 'src/gpu/gl/GrGLProgramDesc.cpp')
-rw-r--r-- | src/gpu/gl/GrGLProgramDesc.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp index 281f2c06a6..a232a63514 100644 --- a/src/gpu/gl/GrGLProgramDesc.cpp +++ b/src/gpu/gl/GrGLProgramDesc.cpp @@ -159,8 +159,7 @@ bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, if (pipeline.readsFragPosition()) { header->fFragPosKey = - GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget(), - gpu->glCaps()); + GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget()); } else { header->fFragPosKey = 0; } |