diff options
author | 2013-11-08 06:19:34 +0000 | |
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committer | 2013-11-08 06:19:34 +0000 | |
commit | 44fb865e81a57e0c72de3109d0ed5ea428aa1f44 (patch) | |
tree | 9c36c63c21da3c154e4e62b48a8d61d4f17c179a /src/gpu/gl/GrGLProgramDesc.cpp | |
parent | 0d3341c2db1238b086d11019d44e293ceecc9fcc (diff) |
Do not apply hairline optimization for paths if nv_path_rendering is used
Do not convert thin, non-hairline paths to hairline paths if
nv_path_rendering is used.
The current nv_path_rendering implementation does not render
hairlines. Rendering the hairlines with normal renderers cause
unneccessary gl program changes, which is quite slow.
Changes the behavior of non-nv_path_rendering paths to always perform
the optimization if the shape ends up being painted by the
path-drawing code (GrContext::drawPathInternal). Previously the
optimization was applied only when callgraph started with
SkCanvas::drawPath. This changes drawlooper_msaa4, dashing3_msaa4 and
dashing3_gpu
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/38573007
git-svn-id: http://skia.googlecode.com/svn/trunk@12185 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/GrGLProgramDesc.cpp')
-rw-r--r-- | src/gpu/gl/GrGLProgramDesc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp index d95874252e..6e9d8a41ec 100644 --- a/src/gpu/gl/GrGLProgramDesc.cpp +++ b/src/gpu/gl/GrGLProgramDesc.cpp @@ -156,7 +156,7 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState, header->fHasVertexCode = true; } - bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverage(); + bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor(); if (skipCoverage) { header->fCoverageInput = kTransBlack_ColorInput; |