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authorGravatar egdaniel <egdaniel@google.com>2015-11-03 08:15:28 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-03 08:15:29 -0800
commit4036674952f341dab0695c3b054fefa5bb8cdec1 (patch)
tree73629dadb61dff6ce5c730ce71e883b919a73027 /src/gpu/gl/GrGLProgramDesc.cpp
parent501b7344f116ccc821d437d324aa7883d7ce97bf (diff)
Create swizzle table inside of glsl caps
Diffstat (limited to 'src/gpu/gl/GrGLProgramDesc.cpp')
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp25
1 files changed, 6 insertions, 19 deletions
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index a232a63514..8ff25575c6 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -18,26 +18,14 @@
* present in the texture's config. swizzleComponentMask indicates the channels present in the
* shader swizzle.
*/
-static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
- uint32_t configComponentMask,
- uint32_t swizzleComponentMask) {
- if (caps.textureSwizzleSupport()) {
+static bool swizzle_requires_alpha_remapping(const GrGLSLCaps& caps, GrPixelConfig config) {
+ if (!caps.mustSwizzleInShader()) {
// Any remapping is handled using texture swizzling not shader modifications.
return false;
}
- // check if the texture is alpha-only
- if (kA_GrColorComponentFlag == configComponentMask) {
- if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
- // we must map the swizzle 'a's to 'r'.
- return true;
- }
- if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
- // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
- // alpha-only textures smear alpha across all four channels when read.
- return true;
- }
- }
- return false;
+ const char* swizzleMap = caps.getSwizzleMap(config);
+
+ return SkToBool(memcmp(swizzleMap, "rgba", 4));
}
static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) {
@@ -45,8 +33,7 @@ static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) {
int numTextures = proc.numTextures();
for (int t = 0; t < numTextures; ++t) {
const GrTextureAccess& access = proc.textureAccess(t);
- uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
- if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
+ if (swizzle_requires_alpha_remapping(*caps.glslCaps(), access.getTexture()->config())) {
key |= 1 << t;
}
}