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authorGravatar csmartdalton <csmartdalton@google.com>2016-06-03 08:50:54 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-03 08:50:54 -0700
commit1897cfd7a6e193b42ca95e830e9485f5201a995c (patch)
tree697ddd44873c615bce81250008735d2b47a9e40b /src/gpu/gl/GrGLProgram.cpp
parentb73c24b01a411843a98d4ccab7a39341d927e7fd (diff)
Abandon offset support with texel buffers
We don't seem to require nonzero offsets for texel buffers at this point in time, and requiring this feature greatly reduces the number of desktop clients that can use texel buffers. If we find a use for offsets later we can always add it back as a separate feature. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2036953002 Review-Url: https://codereview.chromium.org/2036953002
Diffstat (limited to 'src/gpu/gl/GrGLProgram.cpp')
-rw-r--r--src/gpu/gl/GrGLProgram.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 040c57de3a..a87aa5ad5f 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -159,7 +159,7 @@ void GrGLProgram::bindTextures(const GrProcessor& processor,
}
for (int i = 0; i < processor.numBuffers(); ++i) {
const GrBufferAccess& access = processor.bufferAccess(i);
- fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.offsetInBytes(), access.texelConfig(),
+ fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.texelConfig(),
static_cast<GrGLBuffer*>(access.buffer()));
}
}