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authorGravatar bsalomon <bsalomon@google.com>2016-05-10 06:19:21 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-10 06:19:21 -0700
commit85d9667f59d4138438427bb2cdf67992d100e1a0 (patch)
tree1d86fd1d78a1bdd36f6b250bf31dd285986db5ef /src/gpu/gl/GrGLPath.h
parent00e9452791a80ed9fb824214b259ecb9af0c25c6 (diff)
Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of https://codereview.chromium.org/1957363002/ )
Reason for revert: Breaking some bots Original issue's description: > Replace GrStrokeInfo with GrStyle. > > A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002 > > Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f TBR=egdaniel@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/1967513002
Diffstat (limited to 'src/gpu/gl/GrGLPath.h')
-rw-r--r--src/gpu/gl/GrGLPath.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gpu/gl/GrGLPath.h b/src/gpu/gl/GrGLPath.h
index ddcee533ee..1ef1346133 100644
--- a/src/gpu/gl/GrGLPath.h
+++ b/src/gpu/gl/GrGLPath.h
@@ -12,7 +12,6 @@
#include "gl/GrGLTypes.h"
class GrGLGpu;
-class GrStyle;
/**
* Currently this represents a path built using GL_NV_path_rendering. If we
@@ -28,12 +27,12 @@ public:
static void InitPathObjectPathData(GrGLGpu*,
GrGLuint pathID,
const SkPath&);
- static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&);
+ static void InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke);
static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID);
- GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&);
+ GrGLPath(GrGLGpu* gpu, const SkPath& path, const GrStrokeInfo& stroke);
GrGLuint pathID() const { return fPathID; }
bool shouldStroke() const { return fShouldStroke; }