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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-29 21:04:52 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-29 21:04:52 +0000
commitba800e22253d96a7ba6aab09e969e1581f2b487d (patch)
tree2e32ac3dd17384eb0f868e7e29ae7a999bee0e6a /src/gpu/gl/GrGLInterface.cpp
parent48ea377b3a962ae1af71ea92aafcdf527ad797d6 (diff)
Alphabetize gl function pointer typedefs / decls. Wrap pointers to auto-NULL them.
Review URL: http://codereview.appspot.com/5959048/ git-svn-id: http://skia.googlecode.com/svn/trunk@3549 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/GrGLInterface.cpp')
-rw-r--r--src/gpu/gl/GrGLInterface.cpp117
1 files changed, 0 insertions, 117 deletions
diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp
index 75047cac4f..39732dbb68 100644
--- a/src/gpu/gl/GrGLInterface.cpp
+++ b/src/gpu/gl/GrGLInterface.cpp
@@ -151,123 +151,6 @@ GrGLSLVersion GrGLGetGLSLVersion(const GrGLInterface* gl) {
GrGLInterface::GrGLInterface() {
fBindingsExported = kNone_GrGLBinding;
- fActiveTexture = NULL;
- fAttachShader = NULL;
- fBeginQuery = NULL;
- fBindAttribLocation = NULL;
- fBindBuffer = NULL;
- fBindFragDataLocation = NULL;
- fBindTexture = NULL;
- fBlendColor = NULL;
- fBlendFunc = NULL;
- fBufferData = NULL;
- fBufferSubData = NULL;
- fClear = NULL;
- fClearColor = NULL;
- fClearStencil = NULL;
- fColorMask = NULL;
- fColorPointer = NULL;
- fCompileShader = NULL;
- fCompressedTexImage2D = NULL;
- fCreateProgram = NULL;
- fCreateShader = NULL;
- fCullFace = NULL;
- fDeleteBuffers = NULL;
- fDeleteProgram = NULL;
- fDeleteQueries = NULL;
- fDeleteShader = NULL;
- fDeleteTextures = NULL;
- fDepthMask = NULL;
- fDisable = NULL;
- fDisableVertexAttribArray = NULL;
- fDrawArrays = NULL;
- fDrawBuffer = NULL;
- fDrawBuffers = NULL;
- fDrawElements = NULL;
- fEndQuery = NULL;
- fFinish = NULL;
- fFlush = NULL;
- fEnable = NULL;
- fEnableVertexAttribArray = NULL;
- fFrontFace = NULL;
- fGenBuffers = NULL;
- fGenQueries = NULL;
- fGenTextures = NULL;
- fGetBufferParameteriv = NULL;
- fGetError = NULL;
- fGetIntegerv = NULL;
- fGetQueryiv = NULL;
- fGetQueryObjecti64v = NULL;
- fGetQueryObjectiv = NULL;
- fGetQueryObjectui64v = NULL;
- fGetQueryObjectuiv = NULL;
- fGetProgramInfoLog = NULL;
- fGetProgramiv = NULL;
- fGetShaderInfoLog = NULL;
- fGetShaderiv = NULL;
- fGetString = NULL;
- fGetTexLevelParameteriv = NULL;
- fGetUniformLocation = NULL;
- fLineWidth = NULL;
- fLinkProgram = NULL;
- fPixelStorei = NULL;
- fQueryCounter = NULL;
- fReadBuffer = NULL;
- fReadPixels = NULL;
- fScissor = NULL;
- fShaderSource = NULL;
- fStencilFunc = NULL;
- fStencilFuncSeparate = NULL;
- fStencilMask = NULL;
- fStencilMaskSeparate = NULL;
- fStencilOp = NULL;
- fStencilOpSeparate = NULL;
- fTexImage2D = NULL;
- fTexParameteri = NULL;
- fTexStorage2D = NULL;
- fTexSubImage2D = NULL;
- fUniform1f = NULL;
- fUniform1i = NULL;
- fUniform1fv = NULL;
- fUniform1iv = NULL;
- fUniform2f = NULL;
- fUniform2i = NULL;
- fUniform2fv = NULL;
- fUniform2iv = NULL;
- fUniform3f = NULL;
- fUniform3i = NULL;
- fUniform3fv = NULL;
- fUniform3iv = NULL;
- fUniform4f = NULL;
- fUniform4i = NULL;
- fUniform4fv = NULL;
- fUniform4iv = NULL;
- fUniformMatrix2fv = NULL;
- fUniformMatrix3fv = NULL;
- fUniformMatrix4fv = NULL;
- fUseProgram = NULL;
- fVertexAttrib4fv = NULL;
- fVertexAttribPointer = NULL;
- fViewport = NULL;
- fBindFramebuffer = NULL;
- fBindRenderbuffer = NULL;
- fCheckFramebufferStatus = NULL;
- fDeleteFramebuffers = NULL;
- fDeleteRenderbuffers = NULL;
- fFramebufferRenderbuffer = NULL;
- fFramebufferTexture2D = NULL;
- fGenFramebuffers = NULL;
- fGenRenderbuffers = NULL;
- fGetFramebufferAttachmentParameteriv = NULL;
- fGetRenderbufferParameteriv = NULL;
- fRenderbufferStorage = NULL;
- fRenderbufferStorageMultisample = NULL;
- fBlitFramebuffer = NULL;
- fResolveMultisampleFramebuffer = NULL;
- fMapBuffer = NULL;
- fUnmapBuffer = NULL;
- fBindFragDataLocationIndexed = NULL;
-
#if GR_GL_PER_GL_FUNC_CALLBACK
fCallback = GrGLDefaultInterfaceCallback;
fCallbackData = 0;