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authorGravatar Greg Daniel <egdaniel@google.com>2017-04-20 16:41:55 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-04-20 17:17:43 +0000
commit7ef28f35a2f7d17b90c776f76d4b374ccee6c347 (patch)
tree0e59cfede60a2173c53f701661927cc4e045c74c /src/gpu/gl/GrGLGpu.cpp
parent774831a4e80f49cfec3cb78f684bd44cb19a7b2a (diff)
Revert "Revert "Plumb GrBackendTexture throughout skia.""
This reverts commit 7fa5c31c2c9af834bee66d5fcf476e250076c8d6. Reason for revert: Relanding this change now that other fixes have landed. Original change's description: > Revert "Plumb GrBackendTexture throughout skia." > > This reverts commit 7da62b9059f3c1d31624a0e4da96ee5f908f9c12. > > Reason for revert: fix android roll > > Original change's description: > > Plumb GrBackendTexture throughout skia. > > > > Bug: skia: > > Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875 > > Reviewed-on: https://skia-review.googlesource.com/13645 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89 > Reviewed-on: https://skia-review.googlesource.com/13773 > Reviewed-by: Stan Iliev <stani@google.com> > Commit-Queue: Stan Iliev <stani@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,stani@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I92bc074e4fe37fa5c83186afadc472c03802e8f2 Reviewed-on: https://skia-review.googlesource.com/13975 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLGpu.cpp')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp48
1 files changed, 27 insertions, 21 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 7665c2a4ee..10fbabbe60 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -8,6 +8,7 @@
#include "GrGLGpu.h"
#include "../private/GrGLSL.h"
+#include "GrBackendSurface.h"
#include "GrFixedClip.h"
#include "GrGLBuffer.h"
#include "GrGLGpuCommandBuffer.h"
@@ -511,15 +512,18 @@ static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget)
}
}
-sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
+sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTexture& backendTex,
+ GrSurfaceOrigin origin,
+ GrBackendTextureFlags flags,
+ int sampleCnt,
GrWrapOwnership ownership) {
- const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle);
+ const GrGLTextureInfo* info = backendTex.getGLTextureInfo();
if (!info || !info->fID) {
return nullptr;
}
- // next line relies on GrBackendTextureDesc's flags matching GrTexture's
- bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
+ // next line relies on GrBackendTextureFlags matching GrTexture's
+ bool renderTarget = SkToBool(flags & kRenderTarget_GrBackendTextureFlag);
SkASSERT(!renderTarget || kAdoptAndCache_GrWrapOwnership != ownership); // Not supported
GrGLTexture::IDDesc idDesc;
@@ -543,7 +547,7 @@ sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
// Sample count is interpreted to mean the number of samples that Gr code should allocate
// for a render buffer that resolves to the texture. We don't support MSAA textures.
- if (desc.fSampleCnt && !renderTarget) {
+ if (sampleCnt && !renderTarget) {
return nullptr;
}
@@ -554,19 +558,19 @@ sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
}
GrSurfaceDesc surfDesc;
- surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
- surfDesc.fWidth = desc.fWidth;
- surfDesc.fHeight = desc.fHeight;
- surfDesc.fConfig = desc.fConfig;
- surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
+ surfDesc.fFlags = (GrSurfaceFlags) flags;
+ surfDesc.fWidth = backendTex.width();
+ surfDesc.fHeight = backendTex.height();
+ surfDesc.fConfig = backendTex.config();
+ surfDesc.fSampleCnt = SkTMin(sampleCnt, this->caps()->maxSampleCount());
// FIXME: this should be calling resolve_origin(), but Chrome code is currently
// assuming the old behaviour, which is that backend textures are always
// BottomLeft, even for non-RT's. Once Chrome is fixed, change this to:
// glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
- if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
+ if (kDefault_GrSurfaceOrigin == origin) {
surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
} else {
- surfDesc.fOrigin = desc.fOrigin;
+ surfDesc.fOrigin = origin;
}
if (renderTarget) {
@@ -603,8 +607,10 @@ sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTa
return GrGLRenderTarget::MakeWrapped(this, desc, idDesc, wrapDesc.fStencilBits);
}
-sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc){
- const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle);
+sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTexture& tex,
+ GrSurfaceOrigin origin,
+ int sampleCnt) {
+ const GrGLTextureInfo* info = tex.getGLTextureInfo();
if (!info || !info->fID) {
return nullptr;
}
@@ -621,19 +627,19 @@ sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBacken
}
GrSurfaceDesc surfDesc;
- surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
- surfDesc.fWidth = desc.fWidth;
- surfDesc.fHeight = desc.fHeight;
- surfDesc.fConfig = desc.fConfig;
- surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
+ surfDesc.fFlags = kRenderTarget_GrSurfaceFlag;
+ surfDesc.fWidth = tex.width();
+ surfDesc.fHeight = tex.height();
+ surfDesc.fConfig = tex.config();
+ surfDesc.fSampleCnt = SkTMin(sampleCnt, this->caps()->maxSampleCount());
// FIXME: this should be calling resolve_origin(), but Chrome code is currently
// assuming the old behaviour, which is that backend textures are always
// BottomLeft, even for non-RT's. Once Chrome is fixed, change this to:
// glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
- if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
+ if (kDefault_GrSurfaceOrigin == origin) {
surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
} else {
- surfDesc.fOrigin = desc.fOrigin;
+ surfDesc.fOrigin = origin;
}
GrGLRenderTarget::IDDesc rtIDDesc;