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authorGravatar csmartdalton <csmartdalton@google.com>2016-07-13 10:16:32 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-13 10:16:32 -0700
commit485a12003ab48b54965d6f7172f3183358919d8e (patch)
tree090548d2a98d35849dfbedeafa10020507f3194c /src/gpu/gl/GrGLGpu.cpp
parent6c3ada96ab2326f2119e1e9f44fbc8b0aeadbae8 (diff)
Add resource provider flag to avoid client-side buffers
On some platforms, a newly-created buffer was liable to be CPU backed. This would break code that expected a VBO (aka instanced rendering). This change adds an optional flag to GrResourceProvider that requires a buffer to be created in GPU memory. It also moves the CPU backing logic into Gr land in order to properly cache real VBOs on platforms that prefer client-side buffers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002 Review-Url: https://codereview.chromium.org/2143333002
Diffstat (limited to 'src/gpu/gl/GrGLGpu.cpp')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 9972690487..885e182c55 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -2053,9 +2053,7 @@ bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcesso
void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
const GrNonInstancedMesh& mesh,
size_t* indexOffsetInBytes) {
- const GrGLBuffer* vbuf;
- vbuf = static_cast<const GrGLBuffer*>(mesh.vertexBuffer());
-
+ const GrBuffer* vbuf = mesh.vertexBuffer();
SkASSERT(vbuf);
SkASSERT(!vbuf->isMapped());
@@ -2064,8 +2062,7 @@ void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
SkASSERT(indexOffsetInBytes);
*indexOffsetInBytes = 0;
- const GrGLBuffer* ibuf = static_cast<const GrGLBuffer*>(mesh.indexBuffer());
-
+ const GrBuffer* ibuf = mesh.indexBuffer();
SkASSERT(ibuf);
SkASSERT(!ibuf->isMapped());
*indexOffsetInBytes += ibuf->baseOffset();
@@ -2102,7 +2099,7 @@ void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
}
}
-GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrGLBuffer* buffer) {
+GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrBuffer* buffer) {
this->handleDirtyContext();
// Index buffer state is tied to the vertex array.
@@ -2114,10 +2111,15 @@ GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrGLBuffer* buffer) {
auto& bufferState = fHWBufferState[type];
if (buffer->getUniqueID() != bufferState.fBoundBufferUniqueID) {
- if (!buffer->isCPUBacked() || !bufferState.fBufferZeroKnownBound) {
- GL_CALL(BindBuffer(bufferState.fGLTarget, buffer->bufferID()));
- bufferState.fBufferZeroKnownBound = buffer->isCPUBacked();
+ if (buffer->isCPUBacked()) {
+ if (!bufferState.fBufferZeroKnownBound) {
+ GL_CALL(BindBuffer(bufferState.fGLTarget, 0));
+ }
+ } else {
+ const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer);
+ GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID()));
}
+ bufferState.fBufferZeroKnownBound = buffer->isCPUBacked();
bufferState.fBoundBufferUniqueID = buffer->getUniqueID();
}
@@ -4568,7 +4570,7 @@ void GrGLGpu::resetShaderCacheForTesting() const {
///////////////////////////////////////////////////////////////////////////////
GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu,
- const GrGLBuffer* ibuf) {
+ const GrBuffer* ibuf) {
GrGLAttribArrayState* attribState;
if (gpu->glCaps().isCoreProfile()) {