diff options
author | 2015-10-26 08:38:25 -0700 | |
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committer | 2015-10-26 08:38:26 -0700 | |
commit | cb7ba1eafce89a2f90239a7be56050fa98a47b9f (patch) | |
tree | eb332246d1e7ec586c5074c30b0714982f2879cf /src/gpu/gl/GrGLGLSL.h | |
parent | 5c3ea4cd3921e8904d4f201bcdedfd5b8a726542 (diff) |
Make appending default precision be controled by GLSL
BUG=skia:
Review URL: https://codereview.chromium.org/1403373012
Diffstat (limited to 'src/gpu/gl/GrGLGLSL.h')
-rwxr-xr-x | src/gpu/gl/GrGLGLSL.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/gl/GrGLGLSL.h b/src/gpu/gl/GrGLGLSL.h index fa2b6ae153..31e2de7d74 100755 --- a/src/gpu/gl/GrGLGLSL.h +++ b/src/gpu/gl/GrGLGLSL.h @@ -21,10 +21,5 @@ class GrGLContextInfo; */ bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); -/** - * Adds a line of GLSL code to declare the default precision for float types. - */ -void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out); - #endif |