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authorGravatar egdaniel <egdaniel@google.com>2015-10-26 08:38:25 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-26 08:38:26 -0700
commitcb7ba1eafce89a2f90239a7be56050fa98a47b9f (patch)
treeeb332246d1e7ec586c5074c30b0714982f2879cf /src/gpu/gl/GrGLGLSL.h
parent5c3ea4cd3921e8904d4f201bcdedfd5b8a726542 (diff)
Make appending default precision be controled by GLSL
Diffstat (limited to 'src/gpu/gl/GrGLGLSL.h')
-rwxr-xr-xsrc/gpu/gl/GrGLGLSL.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/gl/GrGLGLSL.h b/src/gpu/gl/GrGLGLSL.h
index fa2b6ae153..31e2de7d74 100755
--- a/src/gpu/gl/GrGLGLSL.h
+++ b/src/gpu/gl/GrGLGLSL.h
@@ -21,10 +21,5 @@ class GrGLContextInfo;
*/
bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
-/**
- * Adds a line of GLSL code to declare the default precision for float types.
- */
-void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
-
#endif