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authorGravatar egdaniel <egdaniel@google.com>2015-10-26 08:38:25 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-26 08:38:26 -0700
commitcb7ba1eafce89a2f90239a7be56050fa98a47b9f (patch)
treeeb332246d1e7ec586c5074c30b0714982f2879cf /src/gpu/gl/GrGLGLSL.cpp
parent5c3ea4cd3921e8904d4f201bcdedfd5b8a726542 (diff)
Make appending default precision be controled by GLSL
Diffstat (limited to 'src/gpu/gl/GrGLGLSL.cpp')
-rwxr-xr-xsrc/gpu/gl/GrGLGLSL.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/gpu/gl/GrGLGLSL.cpp b/src/gpu/gl/GrGLGLSL.cpp
index 4d2bf9794b..98a2386161 100755
--- a/src/gpu/gl/GrGLGLSL.cpp
+++ b/src/gpu/gl/GrGLGLSL.cpp
@@ -48,21 +48,3 @@ bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation
}
}
-void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
- // Desktop GLSL has added precision qualifiers but they don't do anything.
- if (kGLES_GrGLStandard == s) {
- switch (p) {
- case kHigh_GrSLPrecision:
- out->append("precision highp float;\n");
- break;
- case kMedium_GrSLPrecision:
- out->append("precision mediump float;\n");
- break;
- case kLow_GrSLPrecision:
- out->append("precision lowp float;\n");
- break;
- default:
- SkFAIL("Unknown precision value.");
- }
- }
-}