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authorGravatar kkinnunen <kkinnunen@nvidia.com>2014-07-30 00:04:16 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-30 00:04:16 -0700
commit7510b224e52b9518a8ddf7418db0e9c258f79539 (patch)
tree179bdfba91742718ee02d1f39d5da856894abf29 /src/gpu/gl/GrGLEffect.h
parenta97e2702f42765775784d6d0f48b82356e1f6309 (diff)
Rename GrGLUniformManager to GrGLProgramDataManager
Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the class would be used to manage shader resources that are not uniforms. This is needed in order to implement NVPR on GLES. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/365853002
Diffstat (limited to 'src/gpu/gl/GrGLEffect.h')
-rw-r--r--src/gpu/gl/GrGLEffect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index f9235db238..18b3002edf 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -83,7 +83,7 @@ public:
effect key as the one that created this GrGLEffect. Effects that use local coords have
to consider whether the GrEffectStage's coord change matrix should be used. When explicit
local coordinates are used it can be ignored. */
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) {}
+ virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) {}
const char* name() const { return fFactory.name(); }