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authorGravatar dvonbeck <dvonbeck@google.com>2016-06-27 08:43:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-27 08:43:58 -0700
commit790a70118327a129cb6b48fabe80f4e184c1e67c (patch)
tree72b671c60e8d7ceccba6c17cf6544e564a6a4179 /src/gpu/gl/GrGLCreateNullInterface.cpp
parentb85e63d6ec7c5d7837e2a3a58b6f2be19398dc23 (diff)
SkLightingShader normal vector CPU computation refactor.
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/ What this CL includes: - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002 Review-Url: https://codereview.chromium.org/2050773002
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