diff options
author | 2014-10-21 12:53:15 -0700 | |
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committer | 2014-10-21 12:53:16 -0700 | |
commit | b4384b9bba6f3473a3f024150bfe307cdd1753c7 (patch) | |
tree | 926c3c54cd33156d0e577514f6b9f88297c6812b /src/gpu/gl/GrGLCaps.h | |
parent | 39393e3ac309d4bedbc18bae98d3ebcb762501dd (diff) |
Bug fix for es 3.00 fb fetch
patch for es 300 shader fb fetch
BUG=skia:
Review URL: https://codereview.chromium.org/665893008
Diffstat (limited to 'src/gpu/gl/GrGLCaps.h')
-rw-r--r-- | src/gpu/gl/GrGLCaps.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h index eb56798fda..f84019335c 100644 --- a/src/gpu/gl/GrGLCaps.h +++ b/src/gpu/gl/GrGLCaps.h @@ -168,7 +168,7 @@ public: /** * Some helper functions for encapsulating various extensions to read FB Buffer on openglES * - * TODO On desktop opengl 4.2+ we can achieve something similar to this effect + * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect */ bool fbFetchSupport() const { return fFBFetchSupport; } @@ -367,6 +367,7 @@ private: bool fIsCoreProfile : 1; bool fFullClearIsFree : 1; bool fDropsTileOnZeroDivide : 1; + // TODO(joshualitt) encapsulate the FB Fetch logic in a feature object bool fFBFetchSupport : 1; const char* fFBFetchColorName; |