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authorGravatar robertphillips <robertphillips@google.com>2016-03-25 04:55:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-25 04:55:59 -0700
commitf8c3ba40cf4f42b2c2ba1b473c28d7733383223e (patch)
tree00c671765311aaa35c8a9d6fa0a6b84907c871b9 /src/gpu/gl/GrGLBuffer.h
parentf299e7105435829c47e94f4cf6e408cad675bc77 (diff)
Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of https://codereview.chromium.org/1825393002/ )
Reason for revert: Lots of Android redness Original issue's description: > Consolidate GPU buffer implementations > > Consolidates all the different buffer implementations into a single > GrBuffer class. This will allow us to add new buffer types, use DSA in > OpenGL, track buffer bindings by unique ID, cache buffers without > respect to the type of data they have been used for previously, etc. > This change is strictly a refactor; it introduces no change in > functionality. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 > > Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1831133004
Diffstat (limited to 'src/gpu/gl/GrGLBuffer.h')
-rw-r--r--src/gpu/gl/GrGLBuffer.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/gpu/gl/GrGLBuffer.h b/src/gpu/gl/GrGLBuffer.h
deleted file mode 100644
index 90d2c43dfa..0000000000
--- a/src/gpu/gl/GrGLBuffer.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrGLBuffer_DEFINED
-#define GrGLBuffer_DEFINED
-
-#include "GrBuffer.h"
-#include "gl/GrGLTypes.h"
-
-class GrGLGpu;
-class GrGLCaps;
-
-class GrGLBuffer : public GrBuffer {
-public:
- static GrGLBuffer* Create(GrGLGpu*, GrBufferType, size_t size, GrAccessPattern);
-
- ~GrGLBuffer() {
- // either release or abandon should have been called by the owner of this object.
- SkASSERT(0 == fBufferID);
- }
-
- GrGLenum target() const { return fTarget; }
- GrGLuint bufferID() const { return fBufferID; }
- size_t baseOffset() const { return reinterpret_cast<size_t>(fCPUData); }
-
-protected:
- GrGLBuffer(GrGLGpu*, GrBufferType, size_t size, GrAccessPattern, bool cpuBacked);
-
- void onAbandon() override;
- void onRelease() override;
- void setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
- const SkString& dumpName) const override;
-
-private:
- GrGLGpu* glGpu() const;
- const GrGLCaps& glCaps() const;
-
- void onMap() override;
- void onUnmap() override;
- bool onUpdateData(const void* src, size_t srcSizeInBytes) override;
-
-#ifdef SK_DEBUG
- void validate() const;
-#endif
-
- void* fCPUData;
- GrGLenum fTarget; // GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER, e.g.
- GrGLuint fBufferID;
- size_t fSizeInBytes;
- GrGLenum fUsage;
- size_t fGLSizeInBytes; // In certain cases we make the size of the GL buffer object
- // smaller or larger than the size in fDesc.
-
- typedef GrBuffer INHERITED;
-};
-
-#endif