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authorGravatar skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-15 03:04:18 +0000
committerGravatar skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-15 03:04:18 +0000
commita1ed7aec95eb8c77d1a39834fea476780007cade (patch)
tree1dc4e0a0d80de046c4e082973dd3c87d10e071a2 /src/gpu/effects
parent4bd8fdc04c143e3c43a0e48a5444da02cacf1803 (diff)
Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@14196 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/effects')
-rwxr-xr-xsrc/gpu/effects/GrDistanceFieldTextureEffect.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index b332c7d2cf..6196cce329 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -55,7 +55,7 @@ public:
fsCoordName.c_str(),
kVec2f_GrSLType);
builder->fsCodeAppend(";\n");
- builder->fsCodeAppend("\tfloat distance = "
+ builder->fsCodeAppend("\tfloat distance = "
SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");\n");
// we adjust for the effect of the transformation on the distance by using
@@ -237,21 +237,21 @@ public:
builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType);
builder->fsCodeAppend(";\n");
builder->fsCodeAppend("\tvec3 distance;\n");
- builder->fsCodeAppend("\tdistance.y = "
+ builder->fsCodeAppend("\tdistance.y = "
SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");\n");
// red is distance to left offset
builder->fsCodeAppend("\tvec2 uv_adjusted = uv - offset;\n");
builder->fsCodeAppend("\ttexColor = ");
builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType);
builder->fsCodeAppend(";\n");
- builder->fsCodeAppend("\tdistance.x = "
+ builder->fsCodeAppend("\tdistance.x = "
SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");\n");
// blue is distance to right offset
builder->fsCodeAppend("\tuv_adjusted = uv + offset;\n");
builder->fsCodeAppend("\ttexColor = ");
builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType);
builder->fsCodeAppend(";\n");
- builder->fsCodeAppend("\tdistance.z = "
+ builder->fsCodeAppend("\tdistance.z = "
SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");\n");
// we adjust for the effect of the transformation on the distance by using
// the length of the gradient of the texture coordinates. We use st coordinates