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author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-10-10 06:30:18 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-10-10 06:30:18 +0000 |
commit | 824c346b6e0e114063c1a8ad4ba7c3a669ee2cff (patch) | |
tree | 746fca51437b25e3a6e851a42ec40ec3d5ac6ee0 /src/gpu/effects | |
parent | ab9d30cb01d0c8401537dc115aba2842b0f4f27f (diff) |
Express (GLSL expression, possibly known value) pairs as a class
Express (GLSL expression, possibly known value) pairs as a class
instead of two variables Introduces GrGLSLExpr<N> to encapsulate
the expression and possibly constant-folded value of the expression.
This simplifies passing of the expressions to functions.
Changes the shaders with following patterns:
{ // Stage 0: Linear Gradient
vec4 colorTemp = mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0, clamp(vMatrixCoord_Stage0.x, 0.0, 1
colorTemp.rgb *= colorTemp.a;
- output_Stage0 = vec4((vColor) * (colorTemp));
+ output_Stage0 = (vColor * colorTemp);
+ }
Previously the vector cast was always added if constant folding was
effective, regardless of the term dimensions. Now the vector upcast is
not inserted in places where it is not needed, ie. when the binary
operator term is of the target dimension.
Also, some parentheses can be omitted. It is assumed that
GrGLSLExpr<N>("string") constructors construct a simple expression or
parenthesized expression.
Otherwise the shader code remains identical.
R=jvanverth@google.com, bsalomon@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25048002
git-svn-id: http://skia.googlecode.com/svn/trunk@11690 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/effects')
-rw-r--r-- | src/gpu/effects/GrBezierEffect.cpp | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp index 4dca884734..9cca054a40 100644 --- a/src/gpu/effects/GrBezierEffect.cpp +++ b/src/gpu/effects/GrBezierEffect.cpp @@ -110,9 +110,8 @@ void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder, } } - SkString modulate; - GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); - builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, + (GrGLSLExpr<4>(inputColor) * GrGLSLExpr<1>("edgeAlpha")).c_str()); } GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { @@ -239,9 +238,9 @@ void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder, } } - SkString modulate; - GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); - builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, + (GrGLSLExpr<4>(inputColor) * GrGLSLExpr<1>("edgeAlpha")).c_str()); + builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); } @@ -383,9 +382,8 @@ void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder, } } - SkString modulate; - GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); - builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, + (GrGLSLExpr<4>(inputColor) * GrGLSLExpr<1>("edgeAlpha")).c_str()); } GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |