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authorGravatar robertphillips <robertphillips@google.com>2015-01-18 08:14:14 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-18 08:14:14 -0800
commit46d36f0e7b709a077c647841eee23bd3efdc4117 (patch)
treef1af8cebc0e3fbaa0eabc29cfbd781eedffee287 /src/gpu/effects
parent75d98fd6f23fc73aad3ce87d6c4b6c41c2d1536e (diff)
Refactor position computation to enable device space "nudge"
To match raster's handling of BW geometry we want to be able to perform a device space "nudge" on all geometry. This CL sets us up to be able to do that in GrGLVertexBuilder::transformToNormalizedDeviceSpace. BUG=423834 TBR=bsalomon@google.com Review URL: https://codereview.chromium.org/854013002
Diffstat (limited to 'src/gpu/effects')
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp48
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp9
-rw-r--r--src/gpu/effects/GrDashingEffect.cpp40
-rwxr-xr-xsrc/gpu/effects/GrDistanceFieldTextureEffect.cpp46
4 files changed, 75 insertions, 68 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index b8e4c0cb18..1c6d469033 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -24,7 +24,7 @@ public:
GrGLConicEffect(const GrGeometryProcessor&,
const GrBatchTracker&);
- void onEmitCode(EmitArgs&) SK_OVERRIDE;
+ void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
@@ -66,7 +66,7 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor,
fEdgeType = ce.getEdgeType();
}
-void GrGLConicEffect::onEmitCode(EmitArgs& args) {
+void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLGPBuilder* pb = args.fPB;
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
@@ -87,11 +87,10 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args) {
this->addUniformViewMatrix(pb);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- gp.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM());
// emit transforms with position
- this->emitTransforms(pb, this->position(), gp.inPosition()->fName, gp.localMatrix(),
+ this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
@@ -164,16 +163,17 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args) {
}
}
-void GrGLConicEffect::GenKey(const GrGeometryProcessor& processor,
+void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
- const GrConicEffect& ce = processor.cast<GrConicEffect>();
+ const GrConicEffect& ce = gp.cast<GrConicEffect>();
const ConicBatchTracker& local = bt.cast<ConicBatchTracker>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x0;
key |= 0xff != local.fCoverageScale ? 0x8 : 0x0;
- key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0;
+ key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x10 : 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 5;
b->add32(key);
}
@@ -262,7 +262,7 @@ public:
GrGLQuadEffect(const GrGeometryProcessor&,
const GrBatchTracker&);
- void onEmitCode(EmitArgs&) SK_OVERRIDE;
+ void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
@@ -304,7 +304,7 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor,
fEdgeType = ce.getEdgeType();
}
-void GrGLQuadEffect::onEmitCode(EmitArgs& args) {
+void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLGPBuilder* pb = args.fPB;
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
@@ -325,11 +325,10 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args) {
this->addUniformViewMatrix(pb);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- gp.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM());
// emit transforms with position
- this->emitTransforms(pb, this->position(), gp.inPosition()->fName, gp.localMatrix(),
+ this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
@@ -388,16 +387,17 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args) {
}
}
-void GrGLQuadEffect::GenKey(const GrGeometryProcessor& processor,
+void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
- const GrQuadEffect& ce = processor.cast<GrQuadEffect>();
+ const GrQuadEffect& ce = gp.cast<GrQuadEffect>();
const QuadBatchTracker& local = bt.cast<QuadBatchTracker>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x0;
key |= 0xff != local.fCoverageScale ? 0x8 : 0x0;
- key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0;
+ key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x10 : 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 5;
b->add32(key);
}
@@ -486,7 +486,7 @@ public:
GrGLCubicEffect(const GrGeometryProcessor&,
const GrBatchTracker&);
- void onEmitCode(EmitArgs&) SK_OVERRIDE;
+ void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
@@ -522,7 +522,7 @@ GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor,
fEdgeType = ce.getEdgeType();
}
-void GrGLCubicEffect::onEmitCode(EmitArgs& args) {
+void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
const CubicBatchTracker& local = args.fBT.cast<CubicBatchTracker>();
@@ -542,11 +542,10 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args) {
this->addUniformViewMatrix(args.fPB);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- gp.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM());
// emit transforms with position
- this->emitTransforms(args.fPB, this->position(), gp.inPosition()->fName, gp.localMatrix(),
+ this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
@@ -636,15 +635,16 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args) {
fsBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
}
-void GrGLCubicEffect::GenKey(const GrGeometryProcessor& processor,
+void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
- const GrCubicEffect& ce = processor.cast<GrCubicEffect>();
+ const GrCubicEffect& ce = gp.cast<GrCubicEffect>();
const CubicBatchTracker& local = bt.cast<CubicBatchTracker>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x8;
- key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0;
+ key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x10 : 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 5;
b->add32(key);
}
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 146fb0672f..924f7cd952 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -25,7 +25,7 @@ public:
GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&)
: fColor(GrColor_ILLEGAL) {}
- void onEmitCode(EmitArgs& args) SK_OVERRIDE {
+ void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTracker>();
@@ -47,11 +47,11 @@ public:
this->addUniformViewMatrix(pb);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- cte.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, cte.inPosition()->fName,
+ cte.viewMatrix(), this->uViewM());
// emit transforms
- this->emitTransforms(args.fPB, this->position(), cte.inPosition()->fName,
+ this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName,
cte.localMatrix(), args.fTransformsIn, args.fTransformsOut);
GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
@@ -86,6 +86,7 @@ public:
uint32_t key = 0;
key |= SkToBool(gp.inColor()) ? 0x1 : 0x0;
key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0x2 : 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 2;
b->add32(local.fInputColorType << 16 | key);
}
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 7016ef203e..88ffad0c2e 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -531,7 +531,7 @@ class GLDashingCircleEffect : public GrGLGeometryProcessor {
public:
GLDashingCircleEffect(const GrGeometryProcessor&, const GrBatchTracker&);
- void onEmitCode(EmitArgs&) SK_OVERRIDE;
+ void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
@@ -560,7 +560,7 @@ GLDashingCircleEffect::GLDashingCircleEffect(const GrGeometryProcessor&,
fPrevIntervalLength = SK_ScalarMax;
}
-void GLDashingCircleEffect::onEmitCode(EmitArgs& args) {
+void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>();
const DashingCircleBatchTracker local = args.fBT.cast<DashingCircleBatchTracker>();
GrGLGPBuilder* pb = args.fPB;
@@ -587,11 +587,10 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args) {
this->addUniformViewMatrix(pb);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- dce.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, dce.inPosition()->fName, dce.viewMatrix(), this->uViewM());
// emit transforms
- this->emitTransforms(args.fPB, this->position(), dce.inPosition()->fName, dce.localMatrix(),
+ this->emitTransforms(args.fPB, gpArgs->fPositionVar, dce.inPosition()->fName, dce.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
// transforms all points so that we can compare them to our test circle
@@ -637,14 +636,17 @@ void GLDashingCircleEffect::setData(const GrGLProgramDataManager& pdman,
}
}
-void GLDashingCircleEffect::GenKey(const GrGeometryProcessor& processor,
+void GLDashingCircleEffect::GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
const DashingCircleBatchTracker& local = bt.cast<DashingCircleBatchTracker>();
- const DashingCircleEffect& dce = processor.cast<DashingCircleEffect>();
- b->add32(local.fUsesLocalCoords && processor.localMatrix().hasPerspective());
- b->add32(dce.getEdgeType() << 16 | local.fInputColorType);
+ const DashingCircleEffect& dce = gp.cast<DashingCircleEffect>();
+ uint32_t key = 0;
+ key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 1;
+ key |= dce.getEdgeType() << 8;
+ b->add32(key << 16 | local.fInputColorType);
}
//////////////////////////////////////////////////////////////////////////////
@@ -822,7 +824,7 @@ class GLDashingLineEffect : public GrGLGeometryProcessor {
public:
GLDashingLineEffect(const GrGeometryProcessor&, const GrBatchTracker&);
- void onEmitCode(EmitArgs&) SK_OVERRIDE;
+ void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
@@ -850,7 +852,7 @@ GLDashingLineEffect::GLDashingLineEffect(const GrGeometryProcessor&,
fPrevIntervalLength = SK_ScalarMax;
}
-void GLDashingLineEffect::onEmitCode(EmitArgs& args) {
+void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
const DashingLineEffect& de = args.fGP.cast<DashingLineEffect>();
const DashingLineBatchTracker& local = args.fBT.cast<DashingLineBatchTracker>();
GrGLGPBuilder* pb = args.fPB;
@@ -885,11 +887,10 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args) {
this->addUniformViewMatrix(pb);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- de.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, de.inPosition()->fName, de.viewMatrix(), this->uViewM());
// emit transforms
- this->emitTransforms(args.fPB, this->position(), de.inPosition()->fName, de.localMatrix(),
+ this->emitTransforms(args.fPB, gpArgs->fPositionVar, de.inPosition()->fName, de.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
// transforms all points so that we can compare them to our test rect
@@ -942,14 +943,17 @@ void GLDashingLineEffect::setData(const GrGLProgramDataManager& pdman,
}
}
-void GLDashingLineEffect::GenKey(const GrGeometryProcessor& processor,
+void GLDashingLineEffect::GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
const DashingLineBatchTracker& local = bt.cast<DashingLineBatchTracker>();
- const DashingLineEffect& de = processor.cast<DashingLineEffect>();
- b->add32(local.fUsesLocalCoords && processor.localMatrix().hasPerspective());
- b->add32(de.getEdgeType() << 16 | local.fInputColorType);
+ const DashingLineEffect& de = gp.cast<DashingLineEffect>();
+ uint32_t key = 0;
+ key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 1;
+ key |= de.getEdgeType() << 8;
+ b->add32(key << 16 | local.fInputColorType);
}
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index 00713d6351..f65492e9f0 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -35,7 +35,7 @@ public:
#endif
{}
- void onEmitCode(EmitArgs& args) SK_OVERRIDE {
+ void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrDistanceFieldTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldTextureEffect>();
const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatchTracker>();
@@ -61,11 +61,11 @@ public:
this->addUniformViewMatrix(pb);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- dfTexEffect.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
+ dfTexEffect.viewMatrix(), this->uViewM());
// emit transforms
- this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition()->fName,
+ this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
const char* textureSizeUniName = NULL;
@@ -166,16 +166,16 @@ public:
}
}
- static inline void GenKey(const GrGeometryProcessor& processor,
+ static inline void GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
- const GrDistanceFieldTextureEffect& dfTexEffect =
- processor.cast<GrDistanceFieldTextureEffect>();
+ const GrDistanceFieldTextureEffect& dfTexEffect = gp.cast<GrDistanceFieldTextureEffect>();
const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>();
uint32_t key = dfTexEffect.getFlags();
key |= local.fInputColorType << 16;
- key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
+ key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 25;
b->add32(key);
}
@@ -324,7 +324,7 @@ public:
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {}
- void onEmitCode(EmitArgs& args) SK_OVERRIDE {
+ void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrDistanceFieldNoGammaTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>();
@@ -353,11 +353,11 @@ public:
this->addUniformViewMatrix(pb);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- dfTexEffect.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
+ dfTexEffect.viewMatrix(), this->uViewM());
// emit transforms
- this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition()->fName,
+ this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
const char* textureSizeUniName = NULL;
@@ -434,17 +434,18 @@ public:
}
}
- static inline void GenKey(const GrGeometryProcessor& proc,
+ static inline void GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
const GrDistanceFieldNoGammaTextureEffect& dfTexEffect =
- proc.cast<GrDistanceFieldNoGammaTextureEffect>();
+ gp.cast<GrDistanceFieldNoGammaTextureEffect>();
const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>();
uint32_t key = dfTexEffect.getFlags();
key |= local.fInputColorType << 16;
- key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
+ key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 25;
b->add32(key);
}
@@ -568,7 +569,7 @@ public:
, fTextureSize(SkISize::Make(-1,-1))
, fTextColor(GrColor_ILLEGAL) {}
- void onEmitCode(EmitArgs& args) SK_OVERRIDE {
+ void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldLCDTextureEffect>();
const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldLCDBatchTracker>();
@@ -591,11 +592,11 @@ public:
this->addUniformViewMatrix(pb);
// Setup position
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
- dfTexEffect.inPosition()->fName);
+ SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
+ dfTexEffect.viewMatrix(), this->uViewM());
// emit transforms
- this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition()->fName,
+ this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
const char* textureSizeUniName = NULL;
@@ -749,17 +750,18 @@ public:
}
}
- static inline void GenKey(const GrGeometryProcessor& processor,
+ static inline void GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
- processor.cast<GrDistanceFieldLCDTextureEffect>();
+ gp.cast<GrDistanceFieldLCDTextureEffect>();
const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatchTracker>();
uint32_t key = dfTexEffect.getFlags();
key |= local.fInputColorType << 16;
- key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
+ key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
+ key |= ComputePosKey(gp.viewMatrix()) << 25;
b->add32(key);
}