diff options
author | 2015-01-18 08:14:14 -0800 | |
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committer | 2015-01-18 08:14:14 -0800 | |
commit | 46d36f0e7b709a077c647841eee23bd3efdc4117 (patch) | |
tree | f1af8cebc0e3fbaa0eabc29cfbd781eedffee287 /src/gpu/effects | |
parent | 75d98fd6f23fc73aad3ce87d6c4b6c41c2d1536e (diff) |
Refactor position computation to enable device space "nudge"
To match raster's handling of BW geometry we want to be able to perform a device space "nudge" on all geometry. This CL sets us up to be able to do that in GrGLVertexBuilder::transformToNormalizedDeviceSpace.
BUG=423834
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/854013002
Diffstat (limited to 'src/gpu/effects')
-rw-r--r-- | src/gpu/effects/GrBezierEffect.cpp | 48 | ||||
-rw-r--r-- | src/gpu/effects/GrBitmapTextGeoProc.cpp | 9 | ||||
-rw-r--r-- | src/gpu/effects/GrDashingEffect.cpp | 40 | ||||
-rwxr-xr-x | src/gpu/effects/GrDistanceFieldTextureEffect.cpp | 46 |
4 files changed, 75 insertions, 68 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp index b8e4c0cb18..1c6d469033 100644 --- a/src/gpu/effects/GrBezierEffect.cpp +++ b/src/gpu/effects/GrBezierEffect.cpp @@ -24,7 +24,7 @@ public: GrGLConicEffect(const GrGeometryProcessor&, const GrBatchTracker&); - void onEmitCode(EmitArgs&) SK_OVERRIDE; + void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE; static inline void GenKey(const GrGeometryProcessor&, const GrBatchTracker&, @@ -66,7 +66,7 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor, fEdgeType = ce.getEdgeType(); } -void GrGLConicEffect::onEmitCode(EmitArgs& args) { +void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLGPBuilder* pb = args.fPB; GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); const GrConicEffect& gp = args.fGP.cast<GrConicEffect>(); @@ -87,11 +87,10 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args) { this->addUniformViewMatrix(pb); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - gp.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM()); // emit transforms with position - this->emitTransforms(pb, this->position(), gp.inPosition()->fName, gp.localMatrix(), + this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), args.fTransformsIn, args.fTransformsOut); GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); @@ -164,16 +163,17 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args) { } } -void GrGLConicEffect::GenKey(const GrGeometryProcessor& processor, +void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { - const GrConicEffect& ce = processor.cast<GrConicEffect>(); + const GrConicEffect& ce = gp.cast<GrConicEffect>(); const ConicBatchTracker& local = bt.cast<ConicBatchTracker>(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x0; key |= 0xff != local.fCoverageScale ? 0x8 : 0x0; - key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0; + key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x10 : 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 5; b->add32(key); } @@ -262,7 +262,7 @@ public: GrGLQuadEffect(const GrGeometryProcessor&, const GrBatchTracker&); - void onEmitCode(EmitArgs&) SK_OVERRIDE; + void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE; static inline void GenKey(const GrGeometryProcessor&, const GrBatchTracker&, @@ -304,7 +304,7 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor, fEdgeType = ce.getEdgeType(); } -void GrGLQuadEffect::onEmitCode(EmitArgs& args) { +void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLGPBuilder* pb = args.fPB; GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>(); @@ -325,11 +325,10 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args) { this->addUniformViewMatrix(pb); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - gp.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM()); // emit transforms with position - this->emitTransforms(pb, this->position(), gp.inPosition()->fName, gp.localMatrix(), + this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), args.fTransformsIn, args.fTransformsOut); GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); @@ -388,16 +387,17 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args) { } } -void GrGLQuadEffect::GenKey(const GrGeometryProcessor& processor, +void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { - const GrQuadEffect& ce = processor.cast<GrQuadEffect>(); + const GrQuadEffect& ce = gp.cast<GrQuadEffect>(); const QuadBatchTracker& local = bt.cast<QuadBatchTracker>(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x0; key |= 0xff != local.fCoverageScale ? 0x8 : 0x0; - key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0; + key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x10 : 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 5; b->add32(key); } @@ -486,7 +486,7 @@ public: GrGLCubicEffect(const GrGeometryProcessor&, const GrBatchTracker&); - void onEmitCode(EmitArgs&) SK_OVERRIDE; + void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE; static inline void GenKey(const GrGeometryProcessor&, const GrBatchTracker&, @@ -522,7 +522,7 @@ GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor, fEdgeType = ce.getEdgeType(); } -void GrGLCubicEffect::onEmitCode(EmitArgs& args) { +void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); const CubicBatchTracker& local = args.fBT.cast<CubicBatchTracker>(); @@ -542,11 +542,10 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args) { this->addUniformViewMatrix(args.fPB); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - gp.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM()); // emit transforms with position - this->emitTransforms(args.fPB, this->position(), gp.inPosition()->fName, gp.localMatrix(), + this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), args.fTransformsIn, args.fTransformsOut); GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); @@ -636,15 +635,16 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args) { fsBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } -void GrGLCubicEffect::GenKey(const GrGeometryProcessor& processor, +void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { - const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); + const GrCubicEffect& ce = gp.cast<GrCubicEffect>(); const CubicBatchTracker& local = bt.cast<CubicBatchTracker>(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x8; - key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0; + key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x10 : 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 5; b->add32(key); } diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp index 146fb0672f..924f7cd952 100644 --- a/src/gpu/effects/GrBitmapTextGeoProc.cpp +++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp @@ -25,7 +25,7 @@ public: GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) : fColor(GrColor_ILLEGAL) {} - void onEmitCode(EmitArgs& args) SK_OVERRIDE { + void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTracker>(); @@ -47,11 +47,11 @@ public: this->addUniformViewMatrix(pb); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - cte.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, cte.inPosition()->fName, + cte.viewMatrix(), this->uViewM()); // emit transforms - this->emitTransforms(args.fPB, this->position(), cte.inPosition()->fName, + this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName, cte.localMatrix(), args.fTransformsIn, args.fTransformsOut); GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); @@ -86,6 +86,7 @@ public: uint32_t key = 0; key |= SkToBool(gp.inColor()) ? 0x1 : 0x0; key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0x2 : 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 2; b->add32(local.fInputColorType << 16 | key); } diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp index 7016ef203e..88ffad0c2e 100644 --- a/src/gpu/effects/GrDashingEffect.cpp +++ b/src/gpu/effects/GrDashingEffect.cpp @@ -531,7 +531,7 @@ class GLDashingCircleEffect : public GrGLGeometryProcessor { public: GLDashingCircleEffect(const GrGeometryProcessor&, const GrBatchTracker&); - void onEmitCode(EmitArgs&) SK_OVERRIDE; + void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE; static inline void GenKey(const GrGeometryProcessor&, const GrBatchTracker&, @@ -560,7 +560,7 @@ GLDashingCircleEffect::GLDashingCircleEffect(const GrGeometryProcessor&, fPrevIntervalLength = SK_ScalarMax; } -void GLDashingCircleEffect::onEmitCode(EmitArgs& args) { +void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>(); const DashingCircleBatchTracker local = args.fBT.cast<DashingCircleBatchTracker>(); GrGLGPBuilder* pb = args.fPB; @@ -587,11 +587,10 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args) { this->addUniformViewMatrix(pb); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - dce.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, dce.inPosition()->fName, dce.viewMatrix(), this->uViewM()); // emit transforms - this->emitTransforms(args.fPB, this->position(), dce.inPosition()->fName, dce.localMatrix(), + this->emitTransforms(args.fPB, gpArgs->fPositionVar, dce.inPosition()->fName, dce.localMatrix(), args.fTransformsIn, args.fTransformsOut); // transforms all points so that we can compare them to our test circle @@ -637,14 +636,17 @@ void GLDashingCircleEffect::setData(const GrGLProgramDataManager& pdman, } } -void GLDashingCircleEffect::GenKey(const GrGeometryProcessor& processor, +void GLDashingCircleEffect::GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { const DashingCircleBatchTracker& local = bt.cast<DashingCircleBatchTracker>(); - const DashingCircleEffect& dce = processor.cast<DashingCircleEffect>(); - b->add32(local.fUsesLocalCoords && processor.localMatrix().hasPerspective()); - b->add32(dce.getEdgeType() << 16 | local.fInputColorType); + const DashingCircleEffect& dce = gp.cast<DashingCircleEffect>(); + uint32_t key = 0; + key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 : 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 1; + key |= dce.getEdgeType() << 8; + b->add32(key << 16 | local.fInputColorType); } ////////////////////////////////////////////////////////////////////////////// @@ -822,7 +824,7 @@ class GLDashingLineEffect : public GrGLGeometryProcessor { public: GLDashingLineEffect(const GrGeometryProcessor&, const GrBatchTracker&); - void onEmitCode(EmitArgs&) SK_OVERRIDE; + void onEmitCode(EmitArgs&, GrGPArgs*) SK_OVERRIDE; static inline void GenKey(const GrGeometryProcessor&, const GrBatchTracker&, @@ -850,7 +852,7 @@ GLDashingLineEffect::GLDashingLineEffect(const GrGeometryProcessor&, fPrevIntervalLength = SK_ScalarMax; } -void GLDashingLineEffect::onEmitCode(EmitArgs& args) { +void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { const DashingLineEffect& de = args.fGP.cast<DashingLineEffect>(); const DashingLineBatchTracker& local = args.fBT.cast<DashingLineBatchTracker>(); GrGLGPBuilder* pb = args.fPB; @@ -885,11 +887,10 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args) { this->addUniformViewMatrix(pb); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - de.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, de.inPosition()->fName, de.viewMatrix(), this->uViewM()); // emit transforms - this->emitTransforms(args.fPB, this->position(), de.inPosition()->fName, de.localMatrix(), + this->emitTransforms(args.fPB, gpArgs->fPositionVar, de.inPosition()->fName, de.localMatrix(), args.fTransformsIn, args.fTransformsOut); // transforms all points so that we can compare them to our test rect @@ -942,14 +943,17 @@ void GLDashingLineEffect::setData(const GrGLProgramDataManager& pdman, } } -void GLDashingLineEffect::GenKey(const GrGeometryProcessor& processor, +void GLDashingLineEffect::GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { const DashingLineBatchTracker& local = bt.cast<DashingLineBatchTracker>(); - const DashingLineEffect& de = processor.cast<DashingLineEffect>(); - b->add32(local.fUsesLocalCoords && processor.localMatrix().hasPerspective()); - b->add32(de.getEdgeType() << 16 | local.fInputColorType); + const DashingLineEffect& de = gp.cast<DashingLineEffect>(); + uint32_t key = 0; + key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 : 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 1; + key |= de.getEdgeType() << 8; + b->add32(key << 16 | local.fInputColorType); } ////////////////////////////////////////////////////////////////////////////// diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp index 00713d6351..f65492e9f0 100755 --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp @@ -35,7 +35,7 @@ public: #endif {} - void onEmitCode(EmitArgs& args) SK_OVERRIDE { + void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ const GrDistanceFieldTextureEffect& dfTexEffect = args.fGP.cast<GrDistanceFieldTextureEffect>(); const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatchTracker>(); @@ -61,11 +61,11 @@ public: this->addUniformViewMatrix(pb); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - dfTexEffect.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName, + dfTexEffect.viewMatrix(), this->uViewM()); // emit transforms - this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition()->fName, + this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName, dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut); const char* textureSizeUniName = NULL; @@ -166,16 +166,16 @@ public: } } - static inline void GenKey(const GrGeometryProcessor& processor, + static inline void GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { - const GrDistanceFieldTextureEffect& dfTexEffect = - processor.cast<GrDistanceFieldTextureEffect>(); + const GrDistanceFieldTextureEffect& dfTexEffect = gp.cast<GrDistanceFieldTextureEffect>(); const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>(); uint32_t key = dfTexEffect.getFlags(); key |= local.fInputColorType << 16; - key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; + key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 25; b->add32(key); } @@ -324,7 +324,7 @@ public: const GrBatchTracker&) : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} - void onEmitCode(EmitArgs& args) SK_OVERRIDE { + void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); @@ -353,11 +353,11 @@ public: this->addUniformViewMatrix(pb); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - dfTexEffect.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName, + dfTexEffect.viewMatrix(), this->uViewM()); // emit transforms - this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition()->fName, + this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName, dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut); const char* textureSizeUniName = NULL; @@ -434,17 +434,18 @@ public: } } - static inline void GenKey(const GrGeometryProcessor& proc, + static inline void GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = - proc.cast<GrDistanceFieldNoGammaTextureEffect>(); + gp.cast<GrDistanceFieldNoGammaTextureEffect>(); const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>(); uint32_t key = dfTexEffect.getFlags(); key |= local.fInputColorType << 16; - key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; + key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 25; b->add32(key); } @@ -568,7 +569,7 @@ public: , fTextureSize(SkISize::Make(-1,-1)) , fTextColor(GrColor_ILLEGAL) {} - void onEmitCode(EmitArgs& args) SK_OVERRIDE { + void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ const GrDistanceFieldLCDTextureEffect& dfTexEffect = args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldLCDBatchTracker>(); @@ -591,11 +592,11 @@ public: this->addUniformViewMatrix(pb); // Setup position - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(), - dfTexEffect.inPosition()->fName); + SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName, + dfTexEffect.viewMatrix(), this->uViewM()); // emit transforms - this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition()->fName, + this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName, dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut); const char* textureSizeUniName = NULL; @@ -749,17 +750,18 @@ public: } } - static inline void GenKey(const GrGeometryProcessor& processor, + static inline void GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { const GrDistanceFieldLCDTextureEffect& dfTexEffect = - processor.cast<GrDistanceFieldLCDTextureEffect>(); + gp.cast<GrDistanceFieldLCDTextureEffect>(); const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatchTracker>(); uint32_t key = dfTexEffect.getFlags(); key |= local.fInputColorType << 16; - key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; + key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; + key |= ComputePosKey(gp.viewMatrix()) << 25; b->add32(key); } |