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author | 2017-01-20 15:11:54 -0500 | |
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committer | 2017-01-23 20:00:23 +0000 | |
commit | 319ba3d3a177498095c31696e0aec8b3af25f663 (patch) | |
tree | bed59456eaf6d87a39eed79c33df5e3fe6921e8b /src/gpu/effects | |
parent | 889176b3a3b5b71cc05c51dad3e7d2ddac610b7e (diff) |
Move shader register setup to SkRasterPipelineBlitter.
We've been seeding the initial values of our registers to x+0.5,y+0.5,
1,0, 0,0,0,0 (useful values for shaders to start with) in all pipelines.
This CL changes that to do so only when blitting, and only when we have
a shader.
The nicest part of this change is that SkRasterPipeline itself no longer
needs to have a concept of y, or what x means. It just marches x
through [x,x+n), and the blitter handles y and layers the meaning of
"dst x coordinate" onto x.
This ought to make SkSplicer a little easier to work with too.
dm --src gm --config f16 srgb 565 all draws the same.
Change-Id: I69d8c1cc14a06e5dfdd6a7493364f43a18f8dec5
Reviewed-on: https://skia-review.googlesource.com/7353
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/gpu/effects')
0 files changed, 0 insertions, 0 deletions