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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-12-09 17:03:02 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-12-09 17:03:02 +0000
commit907fbd53c5e5dd4cbde7b72f9242b51febd7ef95 (patch)
tree03bb985d1f109953370ab218f7cbfef7788a8b00 /src/gpu/effects/GrTextureDomain.cpp
parent2a7d4ddb17e496de6425267fe56653806da07878 (diff)
Make texture domain a helper so that it can be incorporated into other effects.
R=robertphillips@google.com, jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/98893006 git-svn-id: http://skia.googlecode.com/svn/trunk@12569 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.cpp')
-rw-r--r--src/gpu/effects/GrTextureDomain.cpp280
1 files changed, 280 insertions, 0 deletions
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
new file mode 100644
index 0000000000..517eb6dce1
--- /dev/null
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -0,0 +1,280 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrTextureDomain.h"
+#include "GrSimpleTextureEffect.h"
+#include "GrTBackendEffectFactory.h"
+#include "gl/GrGLEffect.h"
+#include "SkFloatingPoint.h"
+
+
+GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
+ : fIndex(index) {
+
+ static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
+ if (domain.contains(kFullRect)) {
+ fMode = kIgnore_Mode;
+ } else {
+ fMode = mode;
+ }
+
+ if (fMode != kIgnore_Mode) {
+ // We don't currently handle domains that are empty or don't intersect the texture.
+ // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
+ // handle rects that do not intersect the [0..1]x[0..1] rect.
+ SkASSERT(domain.fLeft <= domain.fRight);
+ SkASSERT(domain.fTop <= domain.fBottom);
+ fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
+ fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
+ fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
+ fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
+ SkASSERT(fDomain.fLeft <= fDomain.fRight);
+ SkASSERT(fDomain.fTop <= fDomain.fBottom);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
+ const GrTextureDomain& textureDomain,
+ const char* outColor,
+ const SkString& inCoords,
+ const GrGLEffect::TextureSampler sampler,
+ const char* inModulateColor) {
+ SkASSERT(-1 == fMode || textureDomain.mode() == fMode);
+ SkDEBUGCODE(fMode = textureDomain.mode();)
+
+ if (kIgnore_Mode == textureDomain.mode()) {
+ builder->fsCodeAppendf("\t%s = ", outColor);
+ builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
+ inCoords.c_str());
+ builder->fsCodeAppend(";\n");
+ return;
+ }
+
+ if (!fDomainUni.isValid()) {
+ const char* name;
+ SkString uniName("TexDom");
+ if (textureDomain.fIndex >= 0) {
+ uniName.appendS32(textureDomain.fIndex);
+ }
+ fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec4f_GrSLType, uniName.c_str(), &name);
+ fDomainName = name;
+ }
+ if (kClamp_Mode == textureDomain.mode()) {
+ SkString clampedCoords;
+ clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
+ inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
+
+ builder->fsCodeAppendf("\t%s = ", outColor);
+ builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str());
+ builder->fsCodeAppend(";\n");
+ } else {
+ SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode());
+ // Add a block since we're going to declare variables.
+ GrGLShaderBuilder::FSBlock block(builder);
+
+ const char* domain = fDomainName.c_str();
+ if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
+ // On the NexusS and GalaxyNexus, the other path (with the 'any'
+ // call) causes the compilation error "Calls to any function that
+ // may require a gradient calculation inside a conditional block
+ // may return undefined results". This appears to be an issue with
+ // the 'any' call since even the simple "result=black; if (any())
+ // result=white;" code fails to compile.
+ builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
+ builder->fsCodeAppend("\tvec4 inside = ");
+ builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
+ builder->fsCodeAppend(";\n");
+
+ builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
+ inCoords.c_str(), domain, domain, domain);
+ builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
+ inCoords.c_str(), domain, domain, domain);
+ builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
+ builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
+ } else {
+ builder->fsCodeAppend("\tbvec4 outside;\n");
+ builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
+ domain);
+ builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(),
+ domain);
+ builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
+ builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
+ builder->fsCodeAppend(";\n");
+ }
+ }
+}
+
+void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
+ const GrTextureDomain& textureDomain,
+ GrSurfaceOrigin textureOrigin) {
+ SkASSERT(textureDomain.mode() == fMode);
+ if (kIgnore_Mode != textureDomain.mode()) {
+ GrGLfloat values[4] = {
+ SkScalarToFloat(textureDomain.domain().left()),
+ SkScalarToFloat(textureDomain.domain().top()),
+ SkScalarToFloat(textureDomain.domain().right()),
+ SkScalarToFloat(textureDomain.domain().bottom())
+ };
+ // vertical flip if necessary
+ if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
+ values[1] = 1.0f - values[1];
+ values[3] = 1.0f - values[3];
+ // The top and bottom were just flipped, so correct the ordering
+ // of elements so that values = (l, t, r, b).
+ SkTSwap(values[1], values[3]);
+ }
+ if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
+ uman.set4fv(fDomainUni, 1, values);
+ memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+class GrGLTextureDomainEffect : public GrGLEffect {
+public:
+ GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+
+ virtual void emitCode(GrGLShaderBuilder*,
+ const GrDrawEffect&,
+ EffectKey,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+ static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+
+private:
+ GrTextureDomain::GLDomain fGLDomain;
+ typedef GrGLEffect INHERITED;
+};
+
+GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect&)
+ : INHERITED(factory) {
+}
+
+void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) {
+ const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
+ const GrTextureDomain& domain = effect.textureDomain();
+
+ SkString coords2D = builder->ensureFSCoords2D(coords, 0);
+ fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
+}
+
+void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
+ const GrTextureDomain& domain = effect.textureDomain();
+ fGLDomain.setData(uman, domain, effect.texture(0)->origin());
+}
+
+GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain();
+ return GrTextureDomain::GLDomain::DomainKey(domain);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+
+GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
+ const SkMatrix& matrix,
+ const SkRect& domain,
+ GrTextureDomain::Mode mode,
+ GrTextureParams::FilterMode filterMode,
+ GrCoordSet coordSet) {
+ static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
+ if (GrTextureDomain::kIgnore_Mode == mode ||
+ (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
+ return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
+ } else {
+
+ AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
+ matrix,
+ domain,
+ mode,
+ filterMode,
+ coordSet)));
+ return CreateEffectRef(effect);
+
+ }
+}
+
+GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
+ const SkMatrix& matrix,
+ const SkRect& domain,
+ GrTextureDomain::Mode mode,
+ GrTextureParams::FilterMode filterMode,
+ GrCoordSet coordSet)
+ : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
+ , fTextureDomain(domain, mode) {
+}
+
+GrTextureDomainEffect::~GrTextureDomainEffect() {
+
+}
+
+const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
+ return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
+}
+
+bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
+ const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
+ return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
+ this->fTextureDomain == s.fTextureDomain;
+}
+
+void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
+ if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
+ *validFlags = 0;
+ } else {
+ this->updateConstantColorComponentsForModulation(color, validFlags);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
+
+GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture* textures[]) {
+ int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
+ GrEffectUnitTest::kAlphaTextureIdx;
+ SkRect domain;
+ domain.fLeft = random->nextUScalar1();
+ domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
+ domain.fTop = random->nextUScalar1();
+ domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
+ GrTextureDomain::Mode mode =
+ (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount);
+ const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
+ bool bilerp = random->nextBool();
+ GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
+ return GrTextureDomainEffect::Create(textures[texIdx],
+ matrix,
+ domain,
+ mode,
+ bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
+ coords);
+}