diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-09-15 11:42:17 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-09-15 18:50:54 +0000 |
commit | 05d5a13fea6246648de7e41358ed338d53c85ea2 (patch) | |
tree | 695fdbeae1116f8ce813288e47b31c2a99f28f1f /src/gpu/effects/GrTextureDomain.cpp | |
parent | 49f1f34438d3431f6d7e32847accd2ba96948a73 (diff) |
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01.
Bug: skia:
Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
Reviewed-on: https://skia-review.googlesource.com/46464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.cpp')
-rw-r--r-- | src/gpu/effects/GrTextureDomain.cpp | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp index 3bb96b23cd..c297560cea 100644 --- a/src/gpu/effects/GrTextureDomain.cpp +++ b/src/gpu/effects/GrTextureDomain.cpp @@ -78,8 +78,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, if (textureDomain.fIndex >= 0) { uniName.appendS32(textureDomain.fIndex); } - fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec4f_GrSLType, kDefault_GrSLPrecision, + fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, uniName.c_str(), &name); fDomainName = name; } @@ -88,7 +87,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, case kIgnore_Mode: { builder->codeAppendf("%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(), - kVec2f_GrSLType, colorXformHelper); + kHighFloat2_GrSLType, colorXformHelper); builder->codeAppend(";"); break; } @@ -99,7 +98,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, builder->codeAppendf("%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str(), - kVec2f_GrSLType, colorXformHelper); + kHighFloat2_GrSLType, colorXformHelper); builder->codeAppend(";"); break; } @@ -115,20 +114,20 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, // may return undefined results". This appears to be an issue with // the 'any' call since even the simple "result=black; if (any()) // result=white;" code fails to compile. - builder->codeAppend("float4 outside = float4(0.0, 0.0, 0.0, 0.0);"); - builder->codeAppend("float4 inside = "); + builder->codeAppend("half4 outside = half4(0.0, 0.0, 0.0, 0.0);"); + builder->codeAppend("half4 inside = "); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(), - kVec2f_GrSLType, colorXformHelper); + kHighFloat2_GrSLType, colorXformHelper); builder->codeAppend(";"); - builder->codeAppendf("highp float x = (%s).x;", inCoords.c_str()); - builder->codeAppendf("highp float y = (%s).y;", inCoords.c_str()); + builder->codeAppendf("highfloat x = (%s).x;", inCoords.c_str()); + builder->codeAppendf("highfloat y = (%s).y;", inCoords.c_str()); builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);", domain, domain, domain); builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);", domain, domain, domain); - builder->codeAppend("float blend = step(1.0, max(x, y));"); + builder->codeAppend("half blend = step(1.0, max(x, y));"); builder->codeAppendf("%s = mix(inside, outside, blend);", outColor); } else { builder->codeAppend("bool4 outside;\n"); @@ -136,10 +135,10 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, domain); builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inCoords.c_str(), domain); - builder->codeAppendf("%s = any(outside) ? float4(0.0, 0.0, 0.0, 0.0) : ", + builder->codeAppendf("%s = any(outside) ? half4(0.0, 0.0, 0.0, 0.0) : ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(), - kVec2f_GrSLType, colorXformHelper); + kHighFloat2_GrSLType, colorXformHelper); builder->codeAppend(";"); } break; @@ -152,7 +151,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, builder->codeAppendf("%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str(), - kVec2f_GrSLType, colorXformHelper); + kHighFloat2_GrSLType, colorXformHelper); builder->codeAppend(";"); break; } @@ -377,11 +376,10 @@ GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLS args.fFp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>(); const char* scaleAndTranslateName; fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, - kVec4f_GrSLType, - kDefault_GrSLPrecision, + kHalf4_GrSLType, "scaleAndTranslate", &scaleAndTranslateName); - args.fFragBuilder->codeAppendf("float2 coords = sk_FragCoord.xy * %s.xy + %s.zw;", + args.fFragBuilder->codeAppendf("half2 coords = sk_FragCoord.xy * %s.xy + %s.zw;", scaleAndTranslateName, scaleAndTranslateName); fGLDomain.sampleTexture(args.fFragBuilder, args.fUniformHandler, |