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authorGravatar egdaniel <egdaniel@google.com>2014-11-12 08:35:25 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-11-12 08:35:25 -0800
commit605dd0fbce9dbb2a0d3313e13e161f2bd54870d7 (patch)
treeee19a010a90d3b29baebbf50f5b1221923d3371b /src/gpu/effects/GrSingleTextureEffect.h
parente4bf793120d3bfc9b003d11880a3fb73ff2b89e9 (diff)
Move GrInvariantOutput out of GrProcessor and into its own class.
This will help with the ability to subclass, add to, etc. GrInvariantOutput. Also it was simply getting a little too big to be a "supporting" subclass BUG=skia: Review URL: https://codereview.chromium.org/699943003
Diffstat (limited to 'src/gpu/effects/GrSingleTextureEffect.h')
-rw-r--r--src/gpu/effects/GrSingleTextureEffect.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gpu/effects/GrSingleTextureEffect.h b/src/gpu/effects/GrSingleTextureEffect.h
index 836c54c234..efdf255552 100644
--- a/src/gpu/effects/GrSingleTextureEffect.h
+++ b/src/gpu/effects/GrSingleTextureEffect.h
@@ -9,8 +9,9 @@
#define GrSingleTextureEffect_DEFINED
#include "GrFragmentProcessor.h"
-#include "SkMatrix.h"
#include "GrCoordTransform.h"
+#include "GrInvariantOutput.h"
+#include "SkMatrix.h"
class GrTexture;
@@ -38,7 +39,7 @@ protected:
* the subclass output color will be a modulation of the input color with a value read from the
* texture.
*/
- void updateInvariantOutputForModulation(InvariantOutput* inout) const {
+ void updateInvariantOutputForModulation(GrInvariantOutput* inout) const {
if (GrPixelConfigIsOpaque(this->texture(0)->config())) {
inout->mulByUnknownOpaqueColor();
} else {