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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-10-16 12:35:44 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-10-16 16:58:41 +0000
commit823994624aa5e805e16833ecd3d748fc769a164d (patch)
tree5066101c7fd3f697bf3d95b3166ad0168dc404d3 /src/gpu/effects/GrRectBlurEffect.cpp
parentd982d0579e7681ec512c0ab612f9664b7a235e79 (diff)
converted GrRectBlurEffect to SkSL
Bug: skia: Change-Id: I3a8e16fd2792e6fb5711815d8aad46ae30c2872e Reviewed-on: https://skia-review.googlesource.com/59163 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrRectBlurEffect.cpp')
-rw-r--r--src/gpu/effects/GrRectBlurEffect.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/gpu/effects/GrRectBlurEffect.cpp b/src/gpu/effects/GrRectBlurEffect.cpp
new file mode 100644
index 0000000000..3b2d8a1927
--- /dev/null
+++ b/src/gpu/effects/GrRectBlurEffect.cpp
@@ -0,0 +1,167 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+/*
+ * This file was autogenerated from GrRectBlurEffect.fp; do not modify.
+ */
+#include "GrRectBlurEffect.h"
+#if SK_SUPPORT_GPU
+#include "glsl/GrGLSLColorSpaceXformHelper.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+#include "SkSLCPP.h"
+#include "SkSLUtil.h"
+class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
+public:
+ GrGLSLRectBlurEffect() {}
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
+ (void)_outer;
+ auto rect = _outer.rect();
+ (void)rect;
+ auto sigma = _outer.sigma();
+ (void)sigma;
+ highPrecision = ((((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
+ abs(rect.right()) > 16000.0) ||
+ abs(rect.bottom()) > 16000.0) ||
+ abs(rect.right() - rect.left()) > 16000.0) ||
+ abs(rect.bottom() - rect.top()) > 16000.0;
+ fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
+ kDefault_GrSLPrecision, "rect");
+ if (!highPrecision) {
+ fProxyRectHalfVar =
+ args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ kDefault_GrSLPrecision, "proxyRectHalf");
+ }
+ if (highPrecision) {
+ fProxyRectFloatVar =
+ args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
+ kDefault_GrSLPrecision, "proxyRectFloat");
+ }
+ fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ kDefault_GrSLPrecision, "profileSize");
+ fragBuilder->codeAppendf(
+ "bool highPrecision = %s;\n@if (highPrecision) {\n float2 translatedPos = "
+ "sk_FragCoord.xy - %s.xy;\n float width = %s.z - %s.x;\n float height = %s.w "
+ "- %s.y;\n float2 smallDims = float2(width - float(%s), height - float(%s));\n "
+ " float center = 2.0 * floor(float(float(%s / 2.0) + 0.25)) - 1.0;\n float2 wh "
+ "= smallDims - float2(center, center);\n half hcoord = "
+ "half((abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x) / float(%s));\n half "
+ "hlookup = texture(%s, float2(float(hcoord), 0.5)).%s.w",
+ (highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+ fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
+ fragBuilder->codeAppendf(
+ ";\n half vcoord = half((abs(translatedPos.y - 0.5 * height) - 0.5 * wh.y) / "
+ "float(%s));\n half vlookup = texture(%s, float2(float(vcoord), 0.5)).%s.w;\n "
+ " %s = (%s * hlookup) * vlookup;\n} else {\n half2 translatedPos = "
+ "half2(sk_FragCoord.xy - %s.xy);\n half width = half(%s.z - %s.x);\n half "
+ "height = half(%s.w - %s.y);\n half2 smallDims = half2(width - %s, height - "
+ "%s);\n half center = half(2.0 * floor(float(float(%s / 2.0) + 0.25)) - 1.0);\n "
+ " half2 wh = smallDims - half2(float2(floa",
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+ fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
+ args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)",
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar));
+ fragBuilder->codeAppendf(
+ "t(center), float(center)));\n half hcoord = "
+ "half((abs(float(float(translatedPos.x) - 0.5 * float(width))) - 0.5 * "
+ "float(wh.x)) / float(%s));\n half hlookup = texture(%s, float2(float(hcoord), "
+ "0.5)).%s.w;\n half vcoord = half((abs(float(float(translatedPos.y) - 0.5 * "
+ "float(height))) - 0.5 * float(wh.y)) / float(%s));\n half vlookup = "
+ "texture(%s, float2(float(vcoord), 0.5)).%s.w;\n %s = (%s * hlookup) * "
+ "vlookup;\n}\n",
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+ fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
+ args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+ fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+ fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
+ args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)");
+ }
+
+private:
+ void onSetData(const GrGLSLProgramDataManager& pdman,
+ const GrFragmentProcessor& _proc) override {
+ const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
+ {
+ const SkRect rectValue = _outer.rect();
+ pdman.set4fv(fRectVar, 1, (float*)&rectValue);
+ }
+ UniformHandle& rect = fRectVar;
+ (void)rect;
+ auto sigma = _outer.sigma();
+ (void)sigma;
+ UniformHandle& blurProfile = fBlurProfileVar;
+ (void)blurProfile;
+ UniformHandle& proxyRectHalf = fProxyRectHalfVar;
+ (void)proxyRectHalf;
+ UniformHandle& proxyRectFloat = fProxyRectFloatVar;
+ (void)proxyRectFloat;
+ UniformHandle& profileSize = fProfileSizeVar;
+ (void)profileSize;
+
+ pdman.set1f(profileSize, SkScalarCeilToScalar(6 * sigma));
+ }
+ bool highPrecision;
+ UniformHandle fProxyRectHalfVar;
+ UniformHandle fProxyRectFloatVar;
+ UniformHandle fProfileSizeVar;
+ UniformHandle fRectVar;
+ UniformHandle fBlurProfileVar;
+};
+GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
+ return new GrGLSLRectBlurEffect();
+}
+void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
+ GrProcessorKeyBuilder* b) const {}
+bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
+ const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
+ (void)that;
+ if (fRect != that.fRect) return false;
+ if (fSigma != that.fSigma) return false;
+ if (fBlurProfile != that.fBlurProfile) return false;
+ return true;
+}
+GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
+ : INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
+ , fRect(src.fRect)
+ , fSigma(src.fSigma)
+ , fBlurProfile(src.fBlurProfile) {
+ this->addTextureSampler(&fBlurProfile);
+}
+std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
+ return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this));
+}
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
+#if GR_TEST_UTILS
+std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
+ float sigma = data->fRandom->nextRangeF(3, 8);
+ float width = data->fRandom->nextRangeF(200, 300);
+ float height = data->fRandom->nextRangeF(200, 300);
+ return GrRectBlurEffect::Make(data->resourceProvider(), SkRect::MakeWH(width, height), sigma);
+}
+#endif
+#endif