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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-15 11:42:17 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-15 18:50:54 +0000
commit05d5a13fea6246648de7e41358ed338d53c85ea2 (patch)
tree695fdbeae1116f8ce813288e47b31c2a99f28f1f /src/gpu/effects/GrMatrixConvolutionEffect.cpp
parent49f1f34438d3431f6d7e32847accd2ba96948a73 (diff)
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. Bug: skia: Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 Reviewed-on: https://skia-review.googlesource.com/46464 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/effects/GrMatrixConvolutionEffect.cpp')
-rw-r--r--src/gpu/effects/GrMatrixConvolutionEffect.cpp25
1 files changed, 10 insertions, 15 deletions
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 9d9a03ed4b..063f8f3772 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -47,20 +47,15 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
SkASSERT(4 * arrayCount >= kWidth * kHeight);
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
+ fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
"ImageIncrement");
- fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
- kVec4f_GrSLType, kDefault_GrSLPrecision,
+ fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType,
"Kernel",
arrayCount);
- fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
+ fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
"KernelOffset");
- fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
- fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
+ fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain");
+ fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias");
const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
@@ -70,9 +65,9 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- fragBuilder->codeAppend("float4 sum = float4(0, 0, 0, 0);");
- fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
- fragBuilder->codeAppend("float4 c;");
+ fragBuilder->codeAppend("half4 sum = half4(0, 0, 0, 0);");
+ fragBuilder->codeAppendf("highfloat2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
+ fragBuilder->codeAppend("half4 c;");
const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" };
for (int y = 0; y < kHeight; y++) {
@@ -80,10 +75,10 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
int offset = y*kWidth + x;
- fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4,
+ fragBuilder->codeAppendf("half k = %s[%d]%s;", kernel, offset / 4,
kVecSuffix[offset & 0x3]);
SkString coord;
- coord.printf("coord + float2(%d, %d) * %s", x, y, imgInc);
+ coord.printf("coord + half2(%d, %d) * %s", x, y, imgInc);
fDomain.sampleTexture(fragBuilder,
uniformHandler,
args.fShaderCaps,