diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-12-13 14:36:14 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-12-13 20:01:40 +0000 |
commit | 2d5f9b3d58e07ac8a8df17f4c0321cb65f255e69 (patch) | |
tree | 8422c1a8b0d73cd3cc15e9c1a4ac2fda2e66fa20 /src/gpu/effects/GrMagnifierEffect.cpp | |
parent | df9a7e11c2656a555579de40e9dd39927ffa9bce (diff) |
converted GrMagnifierEffect to SkSL
Bug: skia:
Change-Id: I6dc14ac66d5b911117e71fa23fef49a897082781
Reviewed-on: https://skia-review.googlesource.com/71342
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/effects/GrMagnifierEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrMagnifierEffect.cpp | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/src/gpu/effects/GrMagnifierEffect.cpp b/src/gpu/effects/GrMagnifierEffect.cpp new file mode 100644 index 0000000000..ac00270fef --- /dev/null +++ b/src/gpu/effects/GrMagnifierEffect.cpp @@ -0,0 +1,197 @@ +/* + * Copyright 2017 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +/* + * This file was autogenerated from GrMagnifierEffect.fp; do not modify. + */ +#include "GrMagnifierEffect.h" +#if SK_SUPPORT_GPU +#include "glsl/GrGLSLFragmentProcessor.h" +#include "glsl/GrGLSLFragmentShaderBuilder.h" +#include "glsl/GrGLSLProgramBuilder.h" +#include "GrTexture.h" +#include "SkSLCPP.h" +#include "SkSLUtil.h" +class GrGLSLMagnifierEffect : public GrGLSLFragmentProcessor { +public: + GrGLSLMagnifierEffect() {} + void emitCode(EmitArgs& args) override { + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; + const GrMagnifierEffect& _outer = args.fFp.cast<GrMagnifierEffect>(); + (void)_outer; + auto bounds = _outer.bounds(); + (void)bounds; + auto srcRect = _outer.srcRect(); + (void)srcRect; + auto xInvZoom = _outer.xInvZoom(); + (void)xInvZoom; + auto yInvZoom = _outer.yInvZoom(); + (void)yInvZoom; + auto xInvInset = _outer.xInvInset(); + (void)xInvInset; + auto yInvInset = _outer.yInvInset(); + (void)yInvInset; + fBoundsUniformVar = args.fUniformHandler->addUniform( + kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); + fXInvZoomVar = args.fUniformHandler->addUniform( + kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); + fYInvZoomVar = args.fUniformHandler->addUniform( + kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); + fXInvInsetVar = args.fUniformHandler->addUniform( + kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); + fYInvInsetVar = args.fUniformHandler->addUniform( + kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); + fOffsetVar = args.fUniformHandler->addUniform( + kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); + SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); + fragBuilder->codeAppendf( + "float2 coord = %s;\nfloat2 zoom_coord = float2(%s + half2(coord * " + "float2(half2(half(%s), half(%s)))));\nfloat2 delta = (coord - %s.xy) * " + "%s.zw;\ndelta = min(delta, float2(half2(1.0, 1.0) - half2(delta)));\ndelta *= " + "float2(half2(half(%s), half(%s)));\nhalf weight = 0.0;\nif (delta.x < 2.0 && " + "delta.y < 2.0) {\n delta = float2(half2(2.0, 2.0) - half2(delta));\n half " + "dist = half(length(delta));\n dist = half(max(2.0 - float(dist), 0.0));\n " + "weight = half(min(float(dist * dist), 1.0));\n} else {\n ", + sk_TransformedCoords2D_0.c_str(), + args.fUniformHandler->getUniformCStr(fOffsetVar), + args.fUniformHandler->getUniformCStr(fXInvZoomVar), + args.fUniformHandler->getUniformCStr(fYInvZoomVar), + args.fUniformHandler->getUniformCStr(fBoundsUniformVar), + args.fUniformHandler->getUniformCStr(fBoundsUniformVar), + args.fUniformHandler->getUniformCStr(fXInvInsetVar), + args.fUniformHandler->getUniformCStr(fYInvInsetVar)); + fragBuilder->codeAppendf( + "float2 delta_squared = delta * delta;\n weight = half(min(min(delta_squared.x, " + "delta_squared.y), 1.0));\n}\n%s = texture(%s, mix(coord, zoom_coord, " + "float(weight))).%s;\n", + args.fOutputColor, + fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), + fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); + } + +private: + void onSetData(const GrGLSLProgramDataManager& pdman, + const GrFragmentProcessor& _proc) override { + const GrMagnifierEffect& _outer = _proc.cast<GrMagnifierEffect>(); + { + pdman.set1f(fXInvZoomVar, _outer.xInvZoom()); + pdman.set1f(fYInvZoomVar, _outer.yInvZoom()); + pdman.set1f(fXInvInsetVar, _outer.xInvInset()); + pdman.set1f(fYInvInsetVar, _outer.yInvInset()); + } + GrSurfaceProxy& srcProxy = *_outer.textureSampler(0).proxy(); + GrTexture& src = *srcProxy.priv().peekTexture(); + (void)src; + auto bounds = _outer.bounds(); + (void)bounds; + UniformHandle& boundsUniform = fBoundsUniformVar; + (void)boundsUniform; + auto srcRect = _outer.srcRect(); + (void)srcRect; + UniformHandle& xInvZoom = fXInvZoomVar; + (void)xInvZoom; + UniformHandle& yInvZoom = fYInvZoomVar; + (void)yInvZoom; + UniformHandle& xInvInset = fXInvInsetVar; + (void)xInvInset; + UniformHandle& yInvInset = fYInvInsetVar; + (void)yInvInset; + UniformHandle& offset = fOffsetVar; + (void)offset; + + SkScalar invW = 1.0f / src.width(); + SkScalar invH = 1.0f / src.height(); + + { + SkScalar y = srcRect.y() * invH; + if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) { + y = 1.0f - (srcRect.height() / bounds.height()) - y; + } + + pdman.set2f(offset, srcRect.x() * invW, y); + } + + { + SkScalar y = bounds.y() * invH; + if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) { + y = 1.0f - bounds.height() * invH; + } + + pdman.set4f(boundsUniform, + bounds.x() * invW, + y, + SkIntToScalar(src.width()) / bounds.width(), + SkIntToScalar(src.height()) / bounds.height()); + } + } + UniformHandle fBoundsUniformVar; + UniformHandle fOffsetVar; + UniformHandle fSrcVar; + UniformHandle fXInvZoomVar; + UniformHandle fYInvZoomVar; + UniformHandle fXInvInsetVar; + UniformHandle fYInvInsetVar; +}; +GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLSLInstance() const { + return new GrGLSLMagnifierEffect(); +} +void GrMagnifierEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, + GrProcessorKeyBuilder* b) const {} +bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& other) const { + const GrMagnifierEffect& that = other.cast<GrMagnifierEffect>(); + (void)that; + if (fSrc != that.fSrc) return false; + if (fBounds != that.fBounds) return false; + if (fSrcRect != that.fSrcRect) return false; + if (fXInvZoom != that.fXInvZoom) return false; + if (fYInvZoom != that.fYInvZoom) return false; + if (fXInvInset != that.fXInvInset) return false; + if (fYInvInset != that.fYInvInset) return false; + return true; +} +GrMagnifierEffect::GrMagnifierEffect(const GrMagnifierEffect& src) + : INHERITED(kGrMagnifierEffect_ClassID, src.optimizationFlags()) + , fSrc(src.fSrc) + , fBounds(src.fBounds) + , fSrcRect(src.fSrcRect) + , fXInvZoom(src.fXInvZoom) + , fYInvZoom(src.fYInvZoom) + , fXInvInset(src.fXInvInset) + , fYInvInset(src.fYInvInset) + , fSrcCoordTransform(src.fSrcCoordTransform) { + this->addTextureSampler(&fSrc); + this->addCoordTransform(&fSrcCoordTransform); +} +std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::clone() const { + return std::unique_ptr<GrFragmentProcessor>(new GrMagnifierEffect(*this)); +} +GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect); +#if GR_TEST_UTILS +std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::TestCreate(GrProcessorTestData* d) { + sk_sp<GrTextureProxy> proxy = d->textureProxy(0); + const int kMaxWidth = 200; + const int kMaxHeight = 200; + const SkScalar kMaxInset = 20.0f; + uint32_t width = d->fRandom->nextULessThan(kMaxWidth); + uint32_t height = d->fRandom->nextULessThan(kMaxHeight); + SkScalar inset = d->fRandom->nextRangeScalar(1.0f, kMaxInset); + + SkIRect bounds = SkIRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight)); + SkRect srcRect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)); + + auto effect = GrMagnifierEffect::Make(std::move(proxy), + bounds, + srcRect, + srcRect.width() / bounds.width(), + srcRect.height() / bounds.height(), + bounds.width() / inset, + bounds.height() / inset); + SkASSERT(effect); + return effect; +} +#endif +#endif |