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authorGravatar wutao <wutao@google.com>2017-06-30 10:44:45 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-30 18:11:16 +0000
commit039a7c70cea29aa40c4fb880b0d6bb523d449568 (patch)
treeb62a5274d4b1cbcaac89ad5fb8bf86118c7caa87 /src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp
parent981deec8b2928f07e3899849bed31bfbb8c19b9b (diff)
Added new edge handling mode (clamp and repeat) to Gaussian blur filter.
Gaussian blur filter will interpolate value by using out of bounds coords, which is 0. This makes it appears darker near the bounds in the blurred images. There are two issues: 1) when downsampling and upsampling, we should use GrTextureDomainEffect kClamp_Mode to clamp the texture coords to the bounds; 2) during Gaussian blur, we need to clamp to texture bounds. BUG=622128 TEST=cc_unittests, GM image test & manual. Some test results can be found at: https://bugs.chromium.org/p/chromium/issues/detail?id=622128#c49 Change-Id: I9283da1d91efb0da94a991f2d372e9f62c288bdc Reviewed-on: https://skia-review.googlesource.com/20465 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Mike Reed <reed@google.com>
Diffstat (limited to 'src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp')
-rw-r--r--src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp59
1 files changed, 43 insertions, 16 deletions
diff --git a/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp b/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp
index b089409afa..4d1a99d83e 100644
--- a/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp
+++ b/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp
@@ -65,6 +65,7 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
+ fragBuilder->codeAppend("vec2 coordSampled = vec2(0, 0);");
// Manually unroll loop because some drivers don't; yields 20-30% speedup.
const char* kVecSuffix[4] = {".x", ".y", ".z", ".w"};
@@ -75,19 +76,40 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
kernel.appendArrayAccess(index.c_str(), &kernelIndex);
kernelIndex.append(kVecSuffix[i & 0x3]);
+ fragBuilder->codeAppend("coordSampled = coord;");
if (ce.useBounds()) {
// We used to compute a bool indicating whether we're in bounds or not, cast it to a
// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
// to have a bug that caused corruption.
const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
const char* component = ce.direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
- fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", component,
- bounds, component, bounds);
+
+ switch (ce.mode()) {
+ case GrTextureDomain::kClamp_Mode: {
+ fragBuilder->codeAppendf("coordSampled.%s = clamp(coord.%s, %s.x, %s.y);\n",
+ component, component, bounds, bounds);
+ break;
+ }
+ case GrTextureDomain::kRepeat_Mode: {
+ fragBuilder->codeAppendf("coordSampled.%s = "
+ "mod(coord.%s - %s.x, %s.y - %s.x) + %s.x;\n",
+ component, component, bounds, bounds, bounds, bounds);
+ break;
+ }
+ case GrTextureDomain::kDecal_Mode: {
+ fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
+ component, bounds, component, bounds);
+ break;
+ }
+ default: {
+ SkFAIL("Unsupported operation.");
+ }
+ }
}
fragBuilder->codeAppendf("%s += ", args.fOutputColor);
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coordSampled");
fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
- if (ce.useBounds()) {
+ if (GrTextureDomain::kDecal_Mode == ce.mode()) {
fragBuilder->codeAppend("}");
}
fragBuilder->codeAppendf("coord += %s;\n", imgInc);
@@ -115,7 +137,13 @@ void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
}
pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
if (conv.useBounds()) {
- const int* bounds = conv.bounds();
+ float bounds[2] = {0};
+ bounds[0] = conv.bounds()[0];
+ bounds[1] = conv.bounds()[1];
+ if (GrTextureDomain::kClamp_Mode == conv.mode()) {
+ bounds[0] += SK_ScalarHalf;
+ bounds[1] -= SK_ScalarHalf;
+ }
if (Gr1DKernelEffect::kX_Direction == conv.direction()) {
SkScalar inv = SkScalarInvert(SkIntToScalar(texture.width()));
pdman.set2f(fBoundsUni, inv * bounds[0], inv * bounds[1]);
@@ -140,11 +168,9 @@ void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrShaderC
const GrGaussianConvolutionFragmentProcessor& conv =
processor.cast<GrGaussianConvolutionFragmentProcessor>();
uint32_t key = conv.radius();
- key <<= 2;
- if (conv.useBounds()) {
- key |= 0x2;
- key |= GrGaussianConvolutionFragmentProcessor::kY_Direction == conv.direction() ? 0x1 : 0x0;
- }
+ key <<= 3;
+ key |= GrGaussianConvolutionFragmentProcessor::kY_Direction == conv.direction() ? 0x4 : 0x0;
+ key |= static_cast<uint32_t>(conv.mode());
b->add32(key);
}
@@ -172,13 +198,13 @@ GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor(
Direction direction,
int radius,
float gaussianSigma,
- bool useBounds,
+ GrTextureDomain::Mode mode,
int bounds[2])
: INHERITED{ModulationFlags(proxy->config()),
GR_PROXY_MOVE(proxy),
direction,
radius}
- , fUseBounds(useBounds) {
+ , fMode(mode) {
this->initClassID<GrGaussianConvolutionFragmentProcessor>();
SkASSERT(radius <= kMaxKernelRadius);
@@ -202,7 +228,7 @@ bool GrGaussianConvolutionFragmentProcessor::onIsEqual(const GrFragmentProcessor
const GrGaussianConvolutionFragmentProcessor& s =
sBase.cast<GrGaussianConvolutionFragmentProcessor>();
return (this->radius() == s.radius() && this->direction() == s.direction() &&
- this->useBounds() == s.useBounds() &&
+ this->mode() == s.mode() &&
0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) &&
0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float)));
}
@@ -218,8 +244,8 @@ sk_sp<GrFragmentProcessor> GrGaussianConvolutionFragmentProcessor::TestCreate(
: GrProcessorUnitTest::kAlphaTextureIdx;
sk_sp<GrTextureProxy> proxy = d->textureProxy(texIdx);
- bool useBounds = d->fRandom->nextBool();
int bounds[2];
+ int modeIdx = d->fRandom->nextRangeU(0, GrTextureDomain::kModeCount-1);
Direction dir;
if (d->fRandom->nextBool()) {
@@ -235,7 +261,8 @@ sk_sp<GrFragmentProcessor> GrGaussianConvolutionFragmentProcessor::TestCreate(
int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius);
float sigma = radius / 3.f;
- return GrGaussianConvolutionFragmentProcessor::Make(d->textureProxy(texIdx),
- dir, radius, sigma, useBounds, bounds);
+ return GrGaussianConvolutionFragmentProcessor::Make(
+ d->textureProxy(texIdx),
+ dir, radius, sigma, static_cast<GrTextureDomain::Mode>(modeIdx), bounds);
}
#endif