diff options
author | Brian Salomon <bsalomon@google.com> | 2016-11-17 12:48:40 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-17 19:35:53 +0000 |
commit | db4183d227b764b219e9e314dd5387ded4c38797 (patch) | |
tree | b4b7e00004e18497418aa449b1b334bd800aa595 /src/gpu/effects/GrDistanceFieldGeoProc.cpp | |
parent | 3a88725d582a8ad816db872d171aa7fdb9b85822 (diff) |
In GrProcessor::TextureSampler drop the "get", it's cleaner
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4962
Change-Id: I55e7f8d1b6e1097fdbe411e9989dd42a03dd5f33
Reviewed-on: https://skia-review.googlesource.com/4962
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrDistanceFieldGeoProc.cpp')
-rw-r--r-- | src/gpu/effects/GrDistanceFieldGeoProc.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp index a99e2af018..8de6cd26a4 100644 --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp @@ -86,7 +86,7 @@ public: // compute numbers to be hardcoded to convert texture coordinates from float to int SkASSERT(dfTexEffect.numTextureSamplers() == 1); - GrTexture* atlas = dfTexEffect.textureSampler(0).getTexture(); + GrTexture* atlas = dfTexEffect.textureSampler(0).texture(); SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); GrGLSLVertToFrag st(kVec2f_GrSLType); @@ -208,7 +208,7 @@ public: // Currently we hardcode numbers to convert atlas coordinates to normalized floating point SkASSERT(gp.numTextureSamplers() == 1); - GrTexture* atlas = gp.textureSampler(0).getTexture(); + GrTexture* atlas = gp.textureSampler(0).texture(); SkASSERT(atlas); b->add32(atlas->width()); b->add32(atlas->height()); @@ -433,7 +433,7 @@ public: FPCoordTransformIter&& transformIter) override { SkASSERT(fTextureSizeUni.isValid()); - GrTexture* texture = proc.textureSampler(0).getTexture(); + GrTexture* texture = proc.textureSampler(0).texture(); if (texture->width() != fTextureSize.width() || texture->height() != fTextureSize.height()) { fTextureSize = SkISize::Make(texture->width(), texture->height()); @@ -595,7 +595,7 @@ public: // compute numbers to be hardcoded to convert texture coordinates from float to int SkASSERT(dfTexEffect.numTextureSamplers() == 1); - GrTexture* atlas = dfTexEffect.textureSampler(0).getTexture(); + GrTexture* atlas = dfTexEffect.textureSampler(0).texture(); SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); GrGLSLVertToFrag st(kVec2f_GrSLType); @@ -761,7 +761,7 @@ public: // Currently we hardcode numbers to convert atlas coordinates to normalized floating point SkASSERT(gp.numTextureSamplers() == 1); - GrTexture* atlas = gp.textureSampler(0).getTexture(); + GrTexture* atlas = gp.textureSampler(0).texture(); SkASSERT(atlas); b->add32(atlas->width()); b->add32(atlas->height()); |