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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-17 12:48:40 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-17 19:35:53 +0000
commitdb4183d227b764b219e9e314dd5387ded4c38797 (patch)
treeb4b7e00004e18497418aa449b1b334bd800aa595 /src/gpu/effects/GrDistanceFieldGeoProc.cpp
parent3a88725d582a8ad816db872d171aa7fdb9b85822 (diff)
In GrProcessor::TextureSampler drop the "get", it's cleaner
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4962 Change-Id: I55e7f8d1b6e1097fdbe411e9989dd42a03dd5f33 Reviewed-on: https://skia-review.googlesource.com/4962 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrDistanceFieldGeoProc.cpp')
-rw-r--r--src/gpu/effects/GrDistanceFieldGeoProc.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index a99e2af018..8de6cd26a4 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -86,7 +86,7 @@ public:
// compute numbers to be hardcoded to convert texture coordinates from float to int
SkASSERT(dfTexEffect.numTextureSamplers() == 1);
- GrTexture* atlas = dfTexEffect.textureSampler(0).getTexture();
+ GrTexture* atlas = dfTexEffect.textureSampler(0).texture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
GrGLSLVertToFrag st(kVec2f_GrSLType);
@@ -208,7 +208,7 @@ public:
// Currently we hardcode numbers to convert atlas coordinates to normalized floating point
SkASSERT(gp.numTextureSamplers() == 1);
- GrTexture* atlas = gp.textureSampler(0).getTexture();
+ GrTexture* atlas = gp.textureSampler(0).texture();
SkASSERT(atlas);
b->add32(atlas->width());
b->add32(atlas->height());
@@ -433,7 +433,7 @@ public:
FPCoordTransformIter&& transformIter) override {
SkASSERT(fTextureSizeUni.isValid());
- GrTexture* texture = proc.textureSampler(0).getTexture();
+ GrTexture* texture = proc.textureSampler(0).texture();
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
@@ -595,7 +595,7 @@ public:
// compute numbers to be hardcoded to convert texture coordinates from float to int
SkASSERT(dfTexEffect.numTextureSamplers() == 1);
- GrTexture* atlas = dfTexEffect.textureSampler(0).getTexture();
+ GrTexture* atlas = dfTexEffect.textureSampler(0).texture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
GrGLSLVertToFrag st(kVec2f_GrSLType);
@@ -761,7 +761,7 @@ public:
// Currently we hardcode numbers to convert atlas coordinates to normalized floating point
SkASSERT(gp.numTextureSamplers() == 1);
- GrTexture* atlas = gp.textureSampler(0).getTexture();
+ GrTexture* atlas = gp.textureSampler(0).texture();
SkASSERT(atlas);
b->add32(atlas->width());
b->add32(atlas->height());