diff options
author | 2015-12-03 09:20:44 -0800 | |
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committer | 2015-12-03 09:20:44 -0800 | |
commit | 7ea439b2203855db97330b25945b87dd4b170b8b (patch) | |
tree | c64bdcbd415fc639ec8c4fb791846cac80ff6f44 /src/gpu/effects/GrConvolutionEffect.cpp | |
parent | 73063dc517f424ad5660db0fbc5fe6fcc13f77f7 (diff) |
Create GLSLUniformHandler class for gpu backend
BUG=skia:
Review URL: https://codereview.chromium.org/1490283004
Diffstat (limited to 'src/gpu/effects/GrConvolutionEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrConvolutionEffect.cpp | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp index 8e05f4789b..fb68a29420 100644 --- a/src/gpu/effects/GrConvolutionEffect.cpp +++ b/src/gpu/effects/GrConvolutionEffect.cpp @@ -8,8 +8,8 @@ #include "GrConvolutionEffect.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" // For brevity typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; @@ -48,17 +48,18 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { } void GrGLConvolutionEffect::emitCode(EmitArgs& args) { - fImageIncrementUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "ImageIncrement"); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "ImageIncrement"); if (this->useBounds()) { - fBoundsUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "Bounds"); + fBoundsUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "Bounds"); } - fKernelUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "Kernel", this->width()); + fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "Kernel", this->width()); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); @@ -66,8 +67,8 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor); int width = this->width(); - const GrGLSLShaderVar& kernel = args.fBuilder->getUniformVariable(fKernelUni); - const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); + const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); + const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); fragBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc); @@ -82,7 +83,7 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) { // We used to compute a bool indicating whether we're in bounds or not, cast it to a // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems // to have a bug that caused corruption. - const char* bounds = args.fBuilder->getUniformCStr(fBoundsUni); + const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", component, bounds, component, bounds); |