diff options
author | 2013-08-30 19:43:59 +0000 | |
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committer | 2013-08-30 19:43:59 +0000 | |
commit | 74a3a2135ca82ab9324b7e499caa3280348a4fda (patch) | |
tree | 8425e08e70f47a8c602a8503fd7fa582e69c95b3 /src/gpu/effects/GrConvolutionEffect.cpp | |
parent | 3628ad9f1357e1f185f02d0676dda0acd3de5d05 (diff) |
Rename ShaderType enum to ShaderVisibility
Renames ShaderType in GrGLShaderBuilder to ShaderVisibility. It is now
used solely as a bitfield. Methods that previously accepted a single
ShaderType value are split into separate calls:
- getShader -> vsGetShader, gsGetShader, fsGetShader
- emiitFunction -> fsEmitFunction
- appendTextureLookup -> fsAppendTextureLookup
No change in functionality. This is a refactoring to allow us to
separate the vertex/geometry and fragment parts of GrGLShaderBuilder.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://chromiumcodereview.appspot.com/23826002
git-svn-id: http://skia.googlecode.com/svn/trunk@11044 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/effects/GrConvolutionEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrConvolutionEffect.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp index d3d18409ea..dd25d40e78 100644 --- a/src/gpu/effects/GrConvolutionEffect.cpp +++ b/src/gpu/effects/GrConvolutionEffect.cpp @@ -64,13 +64,13 @@ void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, const TextureSamplerArray& samplers) { SkString coords; fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); - fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, + fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec2f_GrSLType, "ImageIncrement"); if (this->useBounds()) { - fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, + fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec2f_GrSLType, "Bounds"); } - fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, + fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, kFloat_GrSLType, "Kernel", this->width()); builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); @@ -88,7 +88,7 @@ void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, index.appendS32(i); kernel.appendArrayAccess(index.c_str(), &kernelIndex); builder->fsCodeAppendf("\t\t%s += ", outputColor); - builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "coord"); + builder->fsAppendTextureLookup(samplers[0], "coord"); if (this->useBounds()) { const char* bounds = builder->getUniformCStr(fBoundsUni); const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; |