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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-30 19:43:59 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-30 19:43:59 +0000
commit74a3a2135ca82ab9324b7e499caa3280348a4fda (patch)
tree8425e08e70f47a8c602a8503fd7fa582e69c95b3 /src/gpu/effects/GrConvolutionEffect.cpp
parent3628ad9f1357e1f185f02d0676dda0acd3de5d05 (diff)
Rename ShaderType enum to ShaderVisibility
Renames ShaderType in GrGLShaderBuilder to ShaderVisibility. It is now used solely as a bitfield. Methods that previously accepted a single ShaderType value are split into separate calls: - getShader -> vsGetShader, gsGetShader, fsGetShader - emiitFunction -> fsEmitFunction - appendTextureLookup -> fsAppendTextureLookup No change in functionality. This is a refactoring to allow us to separate the vertex/geometry and fragment parts of GrGLShaderBuilder. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://chromiumcodereview.appspot.com/23826002 git-svn-id: http://skia.googlecode.com/svn/trunk@11044 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/effects/GrConvolutionEffect.cpp')
-rw-r--r--src/gpu/effects/GrConvolutionEffect.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index d3d18409ea..dd25d40e78 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -64,13 +64,13 @@ void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
const TextureSamplerArray& samplers) {
SkString coords;
fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
- fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "ImageIncrement");
if (this->useBounds()) {
- fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "Bounds");
}
- fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
+ fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Kernel", this->width());
builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
@@ -88,7 +88,7 @@ void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
index.appendS32(i);
kernel.appendArrayAccess(index.c_str(), &kernelIndex);
builder->fsCodeAppendf("\t\t%s += ", outputColor);
- builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "coord");
+ builder->fsAppendTextureLookup(samplers[0], "coord");
if (this->useBounds()) {
const char* bounds = builder->getUniformCStr(fBoundsUni);
const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";