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author | Jim Van Verth <jvanverth@google.com> | 2017-05-11 10:23:53 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-11 14:52:56 +0000 |
commit | 1c4c1144c980e672b6744adb3f30e11cb2d54750 (patch) | |
tree | d7e6073b4538477d521a3e98ec446400c581bb78 /src/gpu/effects/GrConstColorProcessor.cpp | |
parent | 6a4dc66990f73b9443816e69054f101386197593 (diff) |
Fix transparent ambient for perspective shadows
When splitting the long edges for the ambient code, I wasn't adding
the corresponding triangle for the new point into the center region
for transparent occluders.
Change-Id: Ie2d1dcffbd701c0750d5da95e9d673b700a0e85a
Reviewed-on: https://skia-review.googlesource.com/16492
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu/effects/GrConstColorProcessor.cpp')
0 files changed, 0 insertions, 0 deletions