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authorGravatar Brian Salomon <bsalomon@google.com>2017-12-01 20:53:00 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-12-01 20:53:10 +0000
commitec727c981dd7ed83e98c7713c2828c6ab144937b (patch)
tree3569abf05c222405def8fd3af845d3785a006027 /src/gpu/effects/GrCircleEffect.cpp
parentafca4d6bc00a16e80b93f20742db9391bf65f508 (diff)
Revert "Fix rendering of drrects with small circular inner rrects."
This reverts commit 096074af2c6fcbf622f0a42b2f7c56d0c66fbd80. Reason for revert: failing processor validation test Original change's description: > Fix rendering of drrects with small circular inner rrects. > > Previously when the inner rrect was a circle with a radius of 1 we would > cause a inf * 0 in the shader which would lead to the shape not rendering. > > This change also makes concentric circle drrects draw as stroked circles. > > bug: chromium:789262 > > Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a > Reviewed-on: https://skia-review.googlesource.com/79141 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Ie9b9c81380c0f98a6fc6c6dc350ec56402c4ff2b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/79264 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrCircleEffect.cpp')
-rw-r--r--src/gpu/effects/GrCircleEffect.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gpu/effects/GrCircleEffect.cpp b/src/gpu/effects/GrCircleEffect.cpp
index 2198cc304f..3bd2138e94 100644
--- a/src/gpu/effects/GrCircleEffect.cpp
+++ b/src/gpu/effects/GrCircleEffect.cpp
@@ -66,9 +66,6 @@ private:
SkScalar effectiveRadius = radius;
if (GrProcessorEdgeTypeIsInverseFill((GrClipEdgeType)edgeType)) {
effectiveRadius -= 0.5f;
- // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the
- // shader.
- effectiveRadius = SkTMax(0.001f, effectiveRadius);
} else {
effectiveRadius += 0.5f;
}